Over the past months, work on GAZ has been going rather slowly. However, we managed to add a few elements that made the work on the game move forward. We are currently working on the first alpha and will soon be looking for a few people for closed testing.
Visuals
We changed the color scheme of the whole thing a bit, to emphasize the "dirty and dark style" more. We also added some smaller post-process effects and volumetric lighting. For the lighting, we are yet in the testing stage, as working with lighting requires a lot of patience:



AI models
We also returned to the old enemy models. The ones we added recently, in our opinion, looked too realistic (they had too much detail) and didn't blend well with the graphic style in GAZ. We will use these more realistic models in our other prototype:

Weapon attachment system
The system is at a very early stage of development. We want to give the player the option to customize his weapon. Customization will be done "live" during gameplay. Weapon add-ons will be purchasable with currency earned during level exploration or as a reward for well-played encounters with enemies. We will give you more details soon.
What are next steps
We will continue working on the weapon add-on system and adding new weapons to the game. We will definitely be able to share new information in the next devlog.
