-Added a function in the Damage/Resistance system so when the player get's hit by a specific threats, there will be a 3 second period where if a threat of the same specification hits the player again the threat itself will die.
-Added two new threat/hazard types.
-Added a few more graphical assets.
-Added more objectives to the Objective Checklist.
-Made a few aesthetic alterations.
-Cleaned up some logic.
