🛠️ Jacob’s Quest — Anniversary Edition 3.0 Release!
This upgrade is so extensive as we rebuilt the game from the ground up. The backgrounds are new, the maps are more detailed, the enemy designs and characters are all entirely new. Achievements are now working again, new sprite effects, the list goes on. A picture tells a thousand words, so here's some previews of the new bits in the game;
New Battler Designs:







The New character faces now have 3D depth which match thier new sprites!

All the maps and backgrounds in the game have now been redone with new animations!

There's now animated water, trees, falling leaves and more.
Along with all this, we have;
Revamped the battle system - status effects are now animated, enemy deaths now fizzle out with an explosion of red particles, stats and figures have been rebalanced, a reactive border has been added and stages are now animated with clouds and effects. Spells now are also shown in a grid allowing for more spells to be visible on the screen at one time.
Refactored the entire game engine and all related scripts for improvements all round.
Shadows on actors, battlers and improved in-game sprites
Map Realism Pass
Upgraded textures with multi-layer shading and pixel-level detail.
Added ambient shadows beneath cliffs, trees, and structures.
Introduced animated water surfaces, fog drift, and light flicker overlays.
Parallax layers now simulate depth with offset scrolling and opacity gradients.
SNES-style realism achieved through subtle dithering, palette blending, and light occlusion.
3D Depth Enhancements
Characters and battlers now feature simulated depth via multi-pass shading and parallax layering.
Added rim lighting, ambient occlusion simulation, and shadow offset for pseudo-3D presence.
Combat sprites subtly scale and shift during attacks to evoke SNES-style zoom and impact.
There's much more that we haven't yet added to this changelist as it's very extensive, so the best thing to do is play the game and discover all these for yourself.
Happy Questing!
