Updates
- Added new Enemy: Trapper. He is a little timid, treat him genially
- Added new achievement for trapper
- Players can now set starter floor in multiplayer. Careful, starting from higher floor is much harder
- Improved player item drop logic
- Added new compete game mode, now you can put down or poison your friends for a reason
- Adjusted game mechanics for compete mode, read more in lobby creation
- Dead enemies can not get detected anymore
- Lowered the chance that a door is locked on higher floors
- Added more description to weapons in the inventory
- Fixed a bug causing Mimic die standing
- Added a panel in staircase to show players' current level
- Fixed some small bugs
