Good evening,
I would like to apologize that you have not heard from us for a long time. But we want to work transparently, I would like to give you a brief insight into where exactly the problem was and why we have not been in touch for a while or brought out an update.
First, the problem of saving the settings was addressed. Since the game was always exported by only one of us and the error never went away, although everything was correct in the code, I had decided after a week to export the game myself. Suddenly the saving worked, although we had the same export settings and everything else was identical.
But suddenly a "game breaking" bug occurred during my export. If you wanted to return to the menu as a host after creating a server, the game crashed. The same happened with the client but already when connecting to the server. Although we had all the settings the same and as I said also the same project, we went through everything.
So it was impossible to look for a bug... I also looked for a solution in the Unreal forum and asked for help.
https://forums.unrealengine.com/t/gpu-crashed-or-d3d-device-removed-error/649717/12
Now finally, after so long time was wasted, I found a workaround. When we start the game with the "-dx11" parameter, it doesn't crash.
Therefore we will set the game to start with this parameter.
Sorry for the long waiting time and please don't be angry that there is not so much in the update as you would expect after such a long time.
