- World Collection Update: You can now find and bond every creature in each zone — a total of 513 to collect. The new Vault UI helps you keep track of your progress
- Vault Update: No longer locks. You can summon and recall creatures at any time
- Wild Creature Scaling: Wild creature levels now scale based on the first pet in the host’s party. Defaults to the minimum level range if no pets are summoned
- Zone Selection: Added to the Start Screen – choose which zone you'd like to explore at the beginning
- Collector and Healer are now combined into Mystic
- Runaway and Breeder are merged into simply Runaway
- Merchant and Veteran become Noble
- Each class now has two model variants and more utility
- (Don’t worry—any previous class/model save is preserved, and characters also receive the bonus from the newly combined class. For example, if you had a Collector before, your character now retains the Collector bonus plus the Healer bonus)
- New Feature: Added a Save File Delete Panel (Main Menu -> Options)
- Egg Hat Mechanic: Hatched creatures now keep their egg hat until level 15, when they evolve to the next stage
- Start Portal: Players now load into the map through a randomly placed start portal with a heal action
- Lots of World Generation tweaks: roads, varying floor heights, etc.
- Warden, Town, and Start location are now randomly placed on the map
- Chat Update: Added explicit language filter
- UI Overhaul: Most of the UI has been updated with a new dark cute theme. Some elements are still being finalized
- New Achievement: Universal Collector – Bond with every Mystling at every stage, across every type
- New Achievement: Adventure is Out There – Explore ten different zones in a single play session
Thank you for all the helpful feedback! The game is really coming together.
