Hello! We're a small studio of three and Astroworld is a game we've been wanting to make for a very long time. We were inspired by the Scandinavian minimalism of the gameplay of Kingdom and the incredibly beautiful visualization of space in Astroneer. We want to make a game with co-op that can brighten up a couple of your evenings, giving you pleasant emotions and bringing a smile to your face.
We have already registered for the Steam Next Fest and by the beginning of June we will make a demo that players can play during this festival. You can help us test this demo and suggest your ideas on our discord.
We will try to release small devblogs in which we will talk about how the preparations for the festival are going. Today I will show you how cool we managed to make the combat system.
We already have some 3d models and animations that you saw in the screenshots, but they do not make the picture beautiful by themselves. We are mastering the HDRP technology in Unity, which allows us to make high-quality lighting and post-processing with little effort.

(Secret screenshot)
And something like this will look like one of the variations of collision with monsters:
Each rock in the monster's body becomes an independent physical object, and the astronaut's body falls dead. Soon we will show what it will look like when there are a lot of monsters and the astronauts will shoot at them. Go to the discord, there we will notify you about new dev blogs.

