Hello folks,
On July 27 at 8:00AM UTC we will be releasing update #2.1.2 in which we focus on providing new content and some fixes and improvements to the game.
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Models and Textures for weapons by DJMaesen is licensed under CC BY 4.0 https://creativecommons.org/licenses/by/4.0/
Source: https://www.artstation.com/djmaesen
*Weapon textures have been modified*
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Update #2.1.2
General
- Added 20 emblems
- Added 10 player cards
- Added 13 weapons
- Added 4 skins for players
- Added 10 weapon skins
- Added "Arena" map
- Added "Elimination" game mode
- Added system for changing the skin of the weapon
- Improving the speed of leveling
- Improving spawns on the Training Ground map
- Improving of the Battle Ground map
- Improving killstreak notification system
- Improving the class customization menu
- Improving security of player accounts
- Fixed small bugs in the UI
- Fixed some bugs in the player's movement
- Fixed new level displaying during gameplay
Elimination game mode
What is Elimination?
Elimination is a game mode where two teams have to kill each member of the opposing team (players cannot respawn until the round is over) in order to win.
The team reaching the maximum number of winning rounds will be the match winner. Dead players can observe their teammates who are still alive.
Leveling system
The level system has been changed so that the way to conquer newer levels is not too fast.
Previous settings:
- Score per kill - 50
- Score per head shot - 10
- Score for win match - 500
- Score per time played - 2
Present settings:
- Score per kill - 30
- Score per head shot - 5
- Score for win match - 300
- Score per time played - 1
Weapons
We have added 13 new weapons:
- LR-300 PBR
- B&T APC9
- Glock 17
- SPAS 12
- M40
- UMP-45
- Milkor MGL
- Sawn-Off
- STX .357 Magnum
- Bullpup .50 BMG
- AK-47
- KAC Stoner LMG
- Bayonet M9 N-715B
Other:
- Improved the size of weapons that fall from the player after death
- Improved grenade throwing, now grenades can be thrown one after the other
Maps
We have added a new map "Arena".

After many requests from you, we redesigned the "Battle Ground" map to make it a little smaller. Here are the results of our work.

Also, we made small adjustments on other maps.
killstreak notification system
We have improved the kill notification system, now when a player eliminates the AI he will not be credited points for, for example, a triple kill. We did this so that the player does not create private rooms to gain levels.
UI
We have made some minor UI improvements and redesigned the class customization menu.
Amendments
- Fixed a bug causing the UI to freeze during a finished match
- Fixed a bug causing the "Equip" button to not disappear when changing a player's emblem or card
Class customization menu
We have redesigned the class customization menu to make it clearer for more weapons and to have them sorted by their type.
Player
- We've fixed the bug that causes automatic running
- We removed the protection after the player's spawn due to the advantage of the player who had it enabled
- Improved SCAR-H weapon positioning from another player's view
Thank you,
TieDeveloper
