Hi guys!
First of all, I'd like to thank everyone who has taken the time to download the game. It has far exceeded expectations. A further thanks to anyone who has left a review. I am reading them all and am working hard to implement changes to further improve the player experience.
Who is RazoSoft?
RazoSoft is a very new (and small) company currently consisting of one developer (me) and one designer. We have been working hard on this game as simply a passion project up until it's initial release. Kronos: Titan of Time is also the first game ever worked on for the both of us. A domain name has been purchased, and a website will be developed as required. It will contain information about this game, as well as anything else we decide to get up to.
We both have current commitments elsewhere (jobs, responsibilities) outside of this game, meaning we cannot guarantee timely updates. This however, is certainly something we aim to achieve. Seeing the support and attention this game has gained since its release has given us newfound motivation to improve it consistently, and implement features that have been planned from the start in an attempt to develop it into something bigger and better.
So, what's next for Kronos: Titan of Time?
It is mentioned in the store page (which should be updated again with the full list shortly), that many updates and features have been planned for this game. As it stands, we currently would love to turn it into an Adventure-RPG-Platformer. Due to this goal, the currently planned features are:
Town Development
A feature currently being worked on is the idea that Kronos will respawn within a small town at the foot of Mount Olympus. Using resources gathered from spending time climbing the mountain, he will be able to develop the town into something worthy of a Titan.
In addition, it's population will begin fairly limited. Through playing the game however, you will be able to meet NPCs which could potentially move into the town. These NPCs could become shop keepers, or quest givers.
Side Quests
A big part of this game's plan is to allow the player some freedom when it comes to how they play it. Something that allows us to do this is giving the player optional things to do. Whether this be killing a certain amount of enemies, finding someone's lost shield, completing bounties from a bounty board, the possibilities are endless. Progressing the story will require you to scale the mountain and beat the boss the boss awaiting you, but we want to build a world where this isn't the only goal you can have.
Shops + Usable Currency
There will be two types of shops that are currently in the works. Open World shops, and Town Shops. Open World shops will be shops that are available when completing levels. You will spend currency to buy short term powerups, health, lives etc. In addition, some shops will allow you to open paths/make traversing the mountain easier.
Town Shops on the other hand, will be the shops that are setup within the town previously mentioned. The upgrades purchased from here will be permeant, and allow you increase your attack damage, health, mobility, etc. A rework of some levels/enemies will be required once this goes live to ensure proper balancing. This will also be where you upgrade the town.
To balance things, there will be two currency types - once for each store type.
Multiple Boss Fights
Currently, there is only one boss fight in the game. As the story progresses however, we plan to have multiple different fights which will help tell it. This means you won't always face Zeus at the top of the mountain...
Additional Levels and Level Complexity
We are aware that some levels currently feel a bit empty, or short. In addition, the time control features are quite under developed/utilised. We intend to flesh out each level more, as well as add a couple of new ones.
We're not currently sure how we'll redevelop the time control feature, but there are a few ideas swirling around. The current use of opening up additional paths will still be maintained - maybe just in a different/more engaging way.
Controller Support
I've read multiple reviews asking for controller support, and you've been heard! Controller support is in the works. In addition, there should be a revamp of all key binding for keyboard and mouse users.
Achievements
Achievements are planned, and will be implemented shortly. Most likely in increments.
Custom Resolutions
It isn't a pressing issue, but some players have requested the ability to change the resolution in which the game runs at. Being able to run in exclusive full screen, borderless window or windowed mode is also being looked into.
Final Thoughts
As mentioned before, there is no current time frame for these updates. The game is currently free because we want people to enjoy it for what it is, without taking anyone's money. If there ends up being overwhelming support for a platformer like this, a Patreon may be setup to ensure there's more time for development. This however feels like a long way off. In the meantime we're happy to answer any questions you may have.
For now though, keep an eye out for any updates that may come your way, and we hope you enjoy Kronos: Titan of Time!
