I designed a bunch of new layouts for each building phase (except Lava Chambers) to address the environment monotony. I picked the 3 bests ones and added them to the game so now the game will load a random layout each time you play a building phase.

Also to make those more lively I added grass and weeds interaction so when you walk or jump the environment reacts to it.

Changelog
Features
- New building phase environment layouts
- Grass interaction in Meadawn and Weeds interaction in Frozen Canyon
Improvements
- Improved player ground detection, no more stuttering when not moving
- Canons shooting SFX volume decreased
- New yumyum collection SFX
Fixes
- Fixed bomb not lighting up after successfully finishing the QTE