We are excited to announce the release of Project Gunship into early access! It has been a lot of work to get to this point, but the work is far from over! Our intent for Project Gunship is for it to be an "all in one" experience, featuring the many AC-130 variants, weapons, and munitions throughout its operational history. Although this initially release only scratches the surface of content we want to provide, there will be plenty more coming in the near future.
Currently, the game features only two playable game modes: (1) Infestation and (2) Training.
- Infestation simulates an AC-130 protecting friendly units from a zombie invasion, allowing the player to progress through waves while utilizing each weapon available to the AC-130. There are (4) variations of this, but each map has the same basic gameplay.
- Training mode gives you the ability to test the different weapons and munitions against destructible buildings and spawn-able AI.
Here is a look into our roadmap of upcoming releases:
- Sep. 24, 2022: Release of Infestation Mini Campaign. This mode will provide a step up from the initial release version of Infestation, adding the ability to collect and manage resources. The concept will still revolve around wave gameplay, but with the added logistical challenge of spending collected resources where they are required (i.e. weapons, ammunition, fuel, etc.). This game mode will be another step towards the Infestation Campaign that is planned to be released in the future.
- Dec. 24, 2022: Release of Realistic Scenarios for the Middle East conflict. With these, you will be able to experience realistic, simulated engagements of missions flown by AC-130s in the Middle East conflicts. These will include air interdiction, responses to troops in contact, armed escorts, and more.
- Mar. 24, 2023: Release of Infestation Campaign. This will be the final release of game modes in the Infestation series. Further building upon the last release, this will extend gameplay to a campaign map, requiring the player to now make strategic decisions to stop the zombie infestation in the AO. Collecting resources, building weapons, munitions, base defenses, combat outposts, etc. - and clearing zombies from areas will be the name of the game here.
Beyond this, we plan on extending our scenarios into other conflicts, both historical and fictional, to highlight the particular AC-130 Gunship variant for each conflict. From Vietnam, Grenada, Panama, Desert Storm, Somalia, to the War on Terror, you'll be able to utilize these gunship variants:
- AC-130A Project Gunship II (1966) - GAU-2/A 7.62mm minigun and M61 Vulcan 20mm cannon
- AC-130H Spectre (1972) - M61 Vulcan 20mm rotary cannon, L/60 40mm Bofor cannon, and M102 105mm howitzer.
- AC-130U Spooky II (1995) - GAU-12/U 25mm rotary cannon, L/60 40mm Bofor cannon, and M102 105mm howitzer.
- AC-130W Stinger II (2012) - GAU-23/A 30mm autocannon and stand-off precision-guided munitions (AGM-114 Hellfire missile, AGM-176A Griffin missile, GBU-39 small diameter bomb).
- AC-130J Ghostrider (2017) - GAU-23/A 30mm autocannon, M102 105mm howitzer, and stand-off precision-guided munitions (AGM-114 Hellfire missile, AGM-176A Griffin missile, GBU-39 small diameter bomb).
As mentioned before, we appreciate all the support for Project Gunship and will do our best to provide you with a high quality product. Thank you!
