It has been overwhelming to see the interest and support from everyone for the project since early access release and it continues to provide me with vindication on the work being done.
Jumping into early access, I was motivated to establish an aggressive update schedule and cadence to set users expectations, allow greater transparency in development, as well as to push myself. As we all can relate to the analogy in our lives, when it decides to rain it usually pours, many life events seem to collide consuming much of the anticipated development time. Because of this, I haven't been able to complete everything I wanted to in time for this particular release.
As of now, a partial update has been released granting a tutorial in the training mode. It is pretty barebones and simplistic at this point, but it should give players a better understanding of the HUD elements, as well as how to operate the weapons. I'll revisit this tutorial and make appropriate changes to make it more robust in the next few months.
The other big piece I was hoping to have done by now, is the new game mode that takes infestation to a new level. All this work is in preparation for the upcoming campaign modes as systems are developed to be utilized later; while at the same time, providing more playable content for you. I anticipate this will take another week to be completed. I'll push this release as soon as I possibly can.
Overall, there is still a lot more to be done, but I'll be sure to crank through it as quickly as possible. The feedback I've received has been extremely helpful in making the game better and I encourage everyone to continue reaching out with ideas, issues, and bugs.
Feel free to join our discord (https://discord.gg/rYXRxN2ESu) and communicate with me directly on anything. I think this type of open communication from player to developer is critical in making great games.
As I've mentioned before, I appreciate all your support and will continue to work hard on providing you with the very best. Thanks!
Change log
- Added a small tutorial in the training mode that gives a run-down of the HUD and weapons
- Added extra weapon details on the HUD (weapon and ammo types displayed for quick reference)
- Added +10 AI button in the training mode options
- Added additional HUD elements to declare camera lock and weapon misalignment with the camera
- Incrementally increased the zoom amount of the camera
- Improved the impact dispersion system to display more accurate ranges
- Increased the total amount of AI that can spawn during waves in Infestation
- Bug fix - Solved issue in infestation when firing weapons between round completion, it'd cause the weapons to continue to fire non-stop
- Bug fix - Solve issue causing the aircraft to "miss" its nav target, resulting in it dropping speed to 0
