- decal updates:
-- alpha only basecolor option: base color texture will only control blending
-- surfacemap support: decal can modify surface occlusion, roughness, metalness, reflectance
-- texture tiling support: decal can use material's texMulAdd, which enables texture atlasing
- weather: sky texture rotation can be controlled
- character controller sample:
-- camera rotation vertical limiters and smoothing
-- character footprints will be placed at every step to demonstrate decal system usage from script
- added custom object sorting priority for transparent
- editor:
-- you can now create and remove subsets from a mesh
-- object merging fix when merging instanced objects
- News and updates
- Wicked Engine
- 0.71.176
Source: Steam Community (opens in a new tab)
