Wildaria has just had it's 3 year anniversary since development started, and while it is still in the "indev" stage it has come a long way to fun game to boot up and sink time into. While I know there are still bugs, I have squashed a LOT of them and improved the games performance by 30%. I hope you can spend some time playing the Demo Update and reporting any bugs you find in the discord :)
What's New?
As the title suggests there are new Spells, Weapons, and Charge abilities for each weapon. And There are swamps... A whole new biome with the new crayfish mob, new swamp trees, new venus fly traps, new Aloe plant and much more.
Here's and exhaustive list of what is new:
- Swamp Biome
- Crayfish Mob
- Water shader updates, biome specific water shader
- Pixel Exploder death effect for foliage, player, and enemies
- Improved Enemy AI Performance
- Added Dagger, night blade
- Added different melee weapon swipes and melee weapon projectiles
- Added 3 new elemental projectiles for staffs
- Added 2 new Bow types with different charge effects
- Added more to the main quest
- Added Mana compass that points towards towns and Dungeons
- Venus Fly Trap Mob and Venus Flower that heals health
- Made a Master UI Panel to consolidate
- SQUASHED MANY BUGS
- Added scene fade transitions
