Hi Wildarians,
Thank you for your patience over the past 5 years, thanks to your support and play testing we've gotten Wildaria to a very stable place. That being said I hear your feedback on taming and confusion in the world. This update addresses many of those qualms.
But playtesting has only just begun! For the closed alpha you now need to request access to the playtest on the steam page: here

Join us on Discord everyday to leave your feedback or chat about the game!
Happy Adventuring,
Spacefudge 🐸
Here is the full changelog of everything new in the Alpha v1.0 release:
✨ New Features & Systems
Added Ride Pet ("F") function with secondary interact-highlight support — interact or ride, and interact while riding
Added banking system fully implemented via bankers at bank stalls in villages, with saving/loading support
Added camera zoom controls (+ / -) live in-game
Added save/load support for cave size and cave world objects
Added controller hints in the bottom-right showing the correct input for any action available on hover (inventory items or the live lasso)
Added Twin Stick Aiming setting — aim in movement direction or twin-stick style, independent of keyboard or controller
Added aim assist to the gamepad cursor
Added pet ride control rebinding
Added capture XP bonuses across the Wildapedia — capturing 3 and 10 of a pet type grants XP bonuses, with tracking text in the Wildapedia and notifications (bonus XP excluded from pets themselves)
Added infinite XP bonus support and boss slay counting
Added new Wildapedia entries for Windrill and Fungaloids, including manual entries for "purified" and "destroyed" states
Added Scorpion and Moa to the game (full spritesheets completed)
Added new BuildPunk automated Unity build pipeline for Windows/Mac plus Steam uploader
⚖️ Balance Changes
Tame minigame rebalanced: harder overall, but escape speed slowed (later adjusted to scale off time instead of framerate, with a faster escape rate)
Adjusted ability cooldown scaling, sell price scaling, and enemy health scaling
Limited Arena Tokens to 1 per arena
Adjusted player and pet XP requirements per level — players need more, pets need less
🧭 Quest & Dialogue Improvements
Reworked main quest names and dialogue to cut unnecessary wizard back-and-forth
Clarified "wisdom spore" dialogue
Fixed collect quests involving pet holders to properly require the correct pet type
Improved POI dialogue generator to correctly filter the current POI
Added item/POI/merchant-type highlighting, with typing transitions accounting for color tags
🎓 Tutorial Improvements
Reworked tutorial sequencing to prevent running out of lassoes and added infinite lassoes during the tutorial
Fixed skip-tutorial button and overworld popup issues
Fixed tutorial sequencing bugs, including fungal piglet wall-clipping and a lag spike after the tutorial
Defaulted gamepad cursor to skip-tutorial lines for better controller UX
Added regen-vulnerable flag so the tutorial's fungal piglet regenerates if killed instead of requiring taming
🐛 Bug Fixes
Combat & Enemies
Fixed enemy charge attack via a lock state during the charge
Fixed jump behavior for enemies with multiple colliders (entity shadow collider swapper)
Fixed smashable boulders not smashing (in progress)
Pets & Taming
Fixed dismounting pet on player death
Added logic for jumping off ledges while mounted, and while carrying a pet
Added hearts when feeding pets
Fixed a lasso bug affecting mountains
Fixed lasso breaking / duplicating when splitting items mid-lasso
Fixed evolve-pet logic to update the item pet holder and show a popup
Fixed tortoise loading in incorrectly as a turtle
Added pet health, damage, and XP display to the pet holder on hover
Inventory & Items
Fixed upgrade duplication bug and armor slot stacking bug
Fixed keys visually appearing as lassoes
Fixed duplication glitch from Anvil to main inventory via splitting
Fixed spam-clicking (right/left) on the same item causing deletion
Fixed chest-to-inventory split deleting items incorrectly, including a case where placing on another inventory item deleted it
Fixed items incorrectly swapping into pet/armor slots
Fixed full-inventory shift-click from chest breaking the chest and deleting non-moved items
Fixed duping bandits in ruins
Fixed item stacking with controllers and added item splitting with controllers (RT)
Fixed anvil dupe bug when pulling an input item and swapping with the output item
Fixed anvil upgrades not saving, and anvil outputs deleting unexpectedly
Fixed upgrade bench closing after opening, and added an upgrade guide
World & Generation
Fixed mountain generator bug causing cave pockets without stairs; fixed pathways up through mountain levels 2 and 3
Fixed small cave generation issues and reduced extra doors/exits/perma-boss spawns in small caves
Adjusted world object spawn rate for caves
Added land cel layering so the first layer adjacent to the starting area excludes desert, and tied POI difficulty weighting (Very Hard, +1/+2/+3) to those same layers
Prevented mini-POIs from spawning on POI colliders
UI & Misc
Fixed game-breaking boss health bar bug
Fixed arena crowd stuttering
Fixed music overlapping
Fixed walk particles to play correctly per-step and align to tiles, hooked into dynamic footsteps to reduce calls and keep them synced
Fixed an achievement bug
Fixed quest log map marker button
Fixed on-hover item display with gamepad, and buying-from-merchant offset
Fixed pet milestone Wildapedia notification text
Fixed elevated land generation issue on POIs
Fixed ambience not muffling/stopping properly in ocean and ocean dungeon areas
Added save/load protections for inventory and skill point manager
🎨 Art & Concepts
Potaru concept art
Concept art for Quokin (biome elemental spirits)
Concept art for dilapidated house and bank sign (market)
