Rebalanced all trait upgrades to only have 3 levels. In Classic game mode, each level costs 2 Death Coins while in Survive game mode, each level only costs 1 Death Coin
[Communist]:
Shop item Efficient Communism:
-Max level is now fixed at 3
-Start threshold is now calculated as [1+3*(Player count/2, rounded up)] and each level reduces the threshold by [(Player count/2, rounded up)] so if you start a game with 3 players, the start threshold will be 7 and each level reduces it by 2
-Cost in Classic: 2 Death Coins
-Cost in Survive: 1 Death Coins
[Cultist]:
Shop item Cheaper Rituals:
-Max level: 8 => 3
-Cost reduction per level: 10% => 30%
-Cost in Classic: 2 Death Coins
-Cost in Survive: 1 Death Coins
[Pay2Win]:
-Combined Cheaper Moves and Cheaper Item Use into a single upgrade
-Shop item Better Pay2Win:
-Max level: 3
-Move cost reduction per level: 0, 3, 6, 9
-Item use cost reduction per level: 0, 1, 1, 2
-Cost in Classic: 2 Death Coins
-Cost in Survive: 1 Death Coins
[Hoarder]:
-Can no longer buy Passive Income
-No longer receives an extra item per supply crate from the beginning
-Added upgrade More Items:
-Max level: 3
-With each upgrade, you receive an extra item from supply crates up to a max of 3 extra items per supply crate
-Cost in Classic: 2 Death Coins
-Cost in Survive: 1 Death Coins
Shop item Passive Income:
-Gold income increase: 1 Gold => 2 Gold
-Cost in Classic: 1 Death Coins => 2 Death Coins
-Cost in Survive: 1 Death Coins
Changes
Changed trait upgrade descriptions to now show their effects on all levels.
Changed default unit count in mode Survive from 3 to 4
Fixes
Fixed a bug that caused the OnGameStarted event to accumulate listeners throughout matches as they didn't stop listening to it when stopping a match.
Fixed the default config not being loaded correctly