Building Quality
In the previous article, we covered the effects of electricity on buildings. However, the efficiency mechanic is so much bigger than just reducing your efficiency when electricity is lacking. In this article, we will explore other parts of this system that can affect the quality of buildings in the game.
The quality of buildings in the game determines how many crafting, research, cooking, planting, or service points they produce per day. This determines how quickly crafting or research is done, or how much money a building generates at the end of the day.
1. Default Quality
Each building has a certain amount of default quality points that define the building's efficiency when there are no other modifiers applied. All other quality-boosting effects are applied on top of the default quality as a percentage or additional bonuses.

2. Employees
Almost every building in the game has job slots. By assigning employees to these slots, you can increase the quality of a particular building. Each slot has a proficiency requirement, and if it matches an assigned employee's proficiencies, the quality of the building increases. The more proficiencies that match, the higher the bonus. Additionally, each slot has a required attribute, and the higher the attribute of the assigned employee, the higher the building quality bonus is. An employee's happiness also affects the bonuses given by a certain employee, which will be covered in more detail in a future article dedicated to employee mechanics.

3. Auras
Another important factor that affects the final building quality is the aura effects from other buildings. These auras can be both positive and negative. For example, placing a warehouse next to a processing plant or factory will increase its productivity by a certain percentage. On the other hand, placing a dormitory in the range of a factory will result in lower productivity. When placing buildings in build mode you can see how buildings will help or hinder the productivity of surrounding buildings.

4. Research
The fourth factor that affects building quality is which research nodes you have completed. Some research nodes can give a permanent bonus to the quality of certain buildings. Once that research node is unlocked, all related buildings get a fixed quality bonus. Future updates will likely include even more research nodes to upgrade certain types of buildings.

And don't forget what we discussed in the previous article: having enough electricity to power everything is crucial to maintain the quality of buildings. No matter how well-optimized your base layot and employees are, insufficient electricity will reduce the quality of buildings by a percentage equal to the amount of insufficient energy.
In summary, the quality of buildings is determined by various factors such as employee bonuses, auras from other buildings, and research nodes. By understanding and managing these factors effectively combined with the electricity system, you can optimize the efficiency and productivity of your base to a perfect level.
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Thanks,
Team Miaozi
