Part of the UI has been upgraded.
A day and night cycle has been added.
New crafting stations have need added.
Combat/Status informations have been added.
Forest level on Earth has been decorated and populated.
General:
Parts of the UI has been upgraded to the new Unity UI-Toolkit. (work in progress)
A dynamic day and night cycle has been added.
'Ambient Occlusion' has been improved.
'Undead' characters have now a small chance to infect other none 'Zombie' characters.
New camera follow types added Hard/Smooth/LookAhead/Dynamic. (see options)
New graphics have been added.
New audio files have been added.
Player:
Character class 'Infected' has been slightly reworked.
'Combat Text' (damage info) is now displayed on each hit.
Active status effects are now shown in the quickbar, including a hint text.
Items can now be stored in chests.
Sold items can now be bought back from traders.
'Simple Forging' and 'Skinning' skills are now (currently) learned from the beginning.
New skills 'Melting Metals' and 'Pickpocketing' has been added. (currently learned from the beginning)
Equipment:
Ability damage now scale with character stats (e.g. grenade, summon, ...).
New equipment has been added.
New crafting stations have been added (e.g. Smelting Furnace, Forge, Anvil, Sawhorse, ...).
New weapon status effects have been added (e.g. illness).
New equipment attributes have been added (e.g. increased collected materials).
Campaign:
Levels have been upgraded to the new dynamic day and night cycle.
'Forest' level on 'Earth' has been decorated and populated with enemies.
Arcade:
Levels have been upgraded to the new dynamic day and night cycle.
Jump and Run: A new level has been added.
Jump and Run: Levels have been polished.
Bugfix:
Armor values are no longer applied twice for DOT effects.
Player damage should now be calculated correctly on higher difficulties.
Speed debuffs should no longer lead to a negative movement speed.
Blocking stationary weapon projectiles should now be possible.
Performance:
'Combat Text' can be deactivated. (see options)
Animation events are now processed on the next physically cycle.
The next update is planned for September.
Have a nice day and a blessed week.
