°Class Balance Adjustments (available on the current server)
°Manual signage is re-enabled for the skilled but maintaining a slight automatic sign that does not leave newbies at such a disadvantage.
°Changes in the clan foundation: you need to be level 25, have 35 points in Leadership and have the 4 foundation gems in your inventory (Boss drop)
°Each class in the game starts with a pack of items, as a graphic demonstration of what each class uses.
°Special Skills quests for each class were disabled
°The special items Viking Axe, Harpoon and Traps have been disabled
°Access to Jourmut (continent developing again) was blocked
°Access to Eldoria (City of the Elves) is maintained
°Access to Dungeon Magma was blocked
°Access to the Dragon Dungeon will be blocked (it will open about halfway through the version)
°Life, exp, gold and drop values were modified in several of the NPCS on the Argentum continent (still missing)
°Mana-possessing classes start with a single basic damage spell (requires 0 magic).
°Pitonisa Island (NPCS) was modified
°QUEST NPCs were disabled, until the server opened
°Graphics were modified in Clothes/Tunics/Armors (there may be a bug since resources are being adjusted)
°The Tailoring system was updated: modification of the skin requirement (still in development) plus the incorporation of the Tiger Skin and the Bengal Tiger Skin.
°A Class Manual is being developed to be incorporated into the Wiki of the Argentum Online website.
°The defenses of the Factional Armors / Tunics will be modified
°Invisible npcs bug fixed (thanks WyroX)
°Requirements for faction hierarchies have been modified.
°Nerf to the Magic Resistance skill in PVP
°Elimination of factional forgiveness: we seek to respect the character's history throughout the version (applies to purchased characters -> a criminal acquired via MAO will not be able to be the Royal Navy)
Bonus of the Season: Black Dragon Set (improvement in the dragon's drop rate + quest system to obtain the items)
More info coming soon =)
