Compilation of the latest patch notes:
Patch Notes: 05/02/24
- Open access to the general public
- The new continent is accessible by sailing north or south through the central water maps of the old continent.
- The outskirts of Banderbill and Arkhein cities are now unsafe areas, but guarded by factional guards.
- The entrance to Arghal is also an unsafe area, but once you enter the city no items drop.
- Fixed the Ogre Warrior NPC of the Hope Quest.
- Fixed the NPC Laican third quest of the Cave of Desolation
- The Petrify spell can now be purchased from the Banderbill and Arkhein magic houses.
- Objects prohibited for the thief and pirate, these classes are disabled from the game.
- A new Quest NPC will be added for workers. This NPC has assignments for lumberjacks, miners, fishermen, and alchemists who want to improve their experience!
- Fix in the church of Nueva Esperanza (trigger that was still resurrected)
- Legendary Dragon Drop: 25% chance of granting the Robe Chest (30/35) / Armor (35/38)
- Margareth's Spider Quest RewardEXP: Lowered to 3000
- Updated NPC Trevor quests (DUNGEON MARABEL)
- The Dragon Dungeon quest “Rumors” was updated (lvl 23)
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Patch Notes 3/5/24
- Fix in access to Glacier Cave (+33)
- Reduction in the Maximum Hit of NPCs: Yeti, White Gorilla and Leviathan.
- Reduced evasion of NPCs: Orc Witch, Bengal Tiger and Lich
- NPC Tyrion available in all cities (QUEST FOR WORKERS)
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Patch Notes 4/5/24
- Reduced the number of Little Red Dragons required for the Firestorm Quest to 10
- Founding Gem Drop chance from NPC Scalecreep (Drain) and Dark Troll (Swamp) reduced to 1/80
- Added a Quest to NPC Snyder (Lindos Bay - Level 28)
- Updated the NPC Holyrood Quest (Map: Forest 82 - Level 13)
- Updated the first Quest of the NPC Ho Ka Rdum (Map: Penthar 189 - Level 13)
- Fix on Hide - Invisibility - Cold in Eleuria - Glacier Cave
- Level restriction fix in Catacombs 2
- Updated the 3 Quests of the NPC Mezier (Swamp)
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Patch Notes (5/5/24)
- Slight reduction in the evasion of the Antarctic Gorilla, Antarctic Aquilore and Antarctic Tiger
- Experience Adjustment (-) in Mountain (+25, non-magical), and its 3 Quest
- Frankin's Location Change (DV Quest): Moved from Arghal to Dungeon Veril Island.
- Experience adjustment (+) on Franklin (JELLYFISH QUEST - AZHRAN QUEST)
- Experience Adjustment (+) in Earost Ruins (+33, non-magical)
- Altair location change (Pirate Island Quest): moved from Eldoria to the Elven Forest
- Experience Adjustment (-) in Eleuria and Glacier Cave, and its 2 Quests
- Stone Golem NPC Experience (Dungeon Marabel) reduced to 54,000
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Patch Notes 8/5/24
- Blacksmithing: only the Dragon Slayer requires gold bars
- Enabled the Arghal - Forgat pass with the ticket in inventory (Map 420, north of Arghal)
- Earost Ruins: NPC Aksha stops paralyzing.
- Improved the damage and hit of the main Druid pets:
- Brown Bear: damage 70 - 105
- Tiger: damage 95-105
- Shark: damage 95-105
- Direwolf: damage 105-120
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Patch Notes 9/5/24
- Removed Clan Experience from NPC Bosses: HAR NARETH - GIANT KRAKEN - DREAMY TITAN - ETZBRON FREEZEWIND - GORGON QUEEN
- Removed 1 Orius from Glacier Cave
- Added 2 Manta Rays to Map 556 (Sea of Sharks)
- Fix on the Bottle Quest for workers: Now comes out with Reinforced Rod through the Fishing Minigame
- Fix on Map 291 (Catacombs Lv2): when you go to level 30, it correctly leaves you at the door of Map 40
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Patch Notes 5/11/24
- Added a Shark Quest to the Emerald NPC (Available on Otto Island and Arkhein Coasts)
- Dungeon Fortune Teller: Updated the Quests for the NPC BOKWRAG, now located 1 map south of the Island, and converted the Dungeon to a place for non-magical classes +40
- Enabled NPC Quest DALGLEISH (Arghal Tavern)
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Patch Notes 5/13/24
- Change in the crafting of the Dragon Slayer Sword: 550 Iron - 450 Silver - 200 Gold
- Fortune Teller: The NPC Euriale stops paralyzing, and his badge drop chance (he can drop both) is 1 in 150.
- Frozen Orb Item: now sold in cities +25, item only equippable by Hunters and Warriors
- Added 3 Quests to the Billboard NPC, available in all cities
- Change in Objects:
- Adjusted the materials required for crafting tier 3 items (Minerals - Firewood). At the same time, what the merchant pays when selling these objects was considerably lowered, to encourage the trade of these items between users. The only craftable items in tier 2 (those purchasable at +25) are Weapons; Tier 1 items (those purchasable at -25) will not be craftable from now on. Below are the details of the changes:
- Weapons
- The Celtic sword goes from requiring 80 iron ingots to 60 iron ingots.
- The magic lute goes from requiring 800 common wood to 1000 common wood, and its value goes from 5000 to 6000
- Barbarian Ax changes from requiring 50 iron ingots to 60 iron ingots, and its value changes from 7000 to 7500
- Iron Knuckles went from requiring 50 Iron Ingots to 60 Iron Ingots.
- The +4 dagger goes from requiring 100 iron ingots and 100 silver ingots to ONLY requiring 100 silver ingots
- The hunter's bow goes from requiring 1000 elven logs to requiring 2000 elven logs
- The Katana goes from requiring 90 iron ingots to requiring 50 iron ingots and 50 silver ingots.
- Fighting Gloves changed from requiring 105 Iron Ingots to requiring 100 Iron Ingots.
- Socketed Staff changes from requiring 900 Elven Logs to requiring 1000 Common Logs and 1000 Elven Logs
- The elven flute goes from requiring 900 elven logs to requiring 1000 common logs and 1000 elven logs
- Two-Edged War Ax changed from requiring 105 iron ingots to requiring 100 iron ingots
- The Silver sword goes from requiring 105 silver ingots to requiring 100 silver ingots
- The Mithril Knuckles are no longer a LEGENDARY item, but now require 100 silver ingots (bandit tier 3 item)
- Armor:
- The Mantle of the Winds is no longer craftable
- Caranthir's Armor reduces its defense from 25-32 to 25-30
- The Red Mightere Armor reduces its defense from 25-32 to 25-30
- The Ebon Armor reduces its defense from 25-32 to 25-30
- Complete Plate Armor changes from requiring 210 iron ingots to 120 iron ingots
- The Swamp Armor - Scarlet - Lady of Darkness - Burnished goes from requiring 550 Iron Ingots and 350 Silver Ingots to ONLY requiring 120 Iron Ingots
- Shadow Armor changes from requiring 300 iron ingots and 200 silver ingots to requiring 60 iron ingots and 60 silver ingots
- The great hunter's level changes from requiring 350 iron ingots and 250 silver ingots to requiring 60 iron ingots and 60 silver ingots
- Magic resistance:
- Ring of Magic Dissolution changes from requiring 75 Silver Ingots to requiring 50 Iron Ingots and 50 Silver Ingots
- The Greater Mage Hat changes from requiring 6 polar bear pelts to requiring 10 polar bear pelts
- The Tiger Helmet changes from requiring 15 Bengal Tiger Skins to requiring 30 Bengal Tiger Skins
- Helmets:
- The leather hood goes from being worth 2500 to being worth 3000
- The reinforced iron helmet goes from worth 6000 to 4000
- Elite Hood changes from requiring 10 Black Wolf Pelts and 2 Bengal Tiger Pelts to requiring 25 Brown Bear Pelts
- The complete iron helmet goes from requiring 105 iron ingots to requiring 30 iron ingots and 30 silver ingots
- The silver helmet goes from requiring 180 iron ingots and 210 silver ingots to requiring 60 silver ingots
- Shields:
- The buckler is no longer craftable, and its value goes from 1150 to 1000
- The iron shield is no longer craftable, and its value goes from 2300 to 1600
- Oak Shield goes from requiring 4200 common firewood to requiring 300 common firewood and 300 elven firewood
- Bronze Shield goes from requiring 70 iron ingots and 15 silver ingots to requiring 15 iron ingots and 15 silver ingots
- The imperial shield goes from requiring 100 silver ingots to requiring 30 silver ingots.
