Black Dragon Season
It will begin on March 1 at 00:00 for Patreons members, and on March 2 at 00:00 access will be enabled for the general public.
- The season will last 60 days
- The experience modifier will be x4
- The extraction modifier will be x2
- Gold modifier remains at x1
Class Balance:
The balance modifications can be seen in the wiki (https://www.ao20.com.ar/wiki/balance) and are already reflected in the production server. You are invited to update the game, review them and leave us your feedback so we can finish polishing it between now and 1/3.
Patreons:
Patreon shop item credits reduced! The new prices can be seen from the wiki (https://www.ao20.com.ar/wiki/items-patreon) or by visiting the Mesón Hostigado within the game.
Starting March 1st, new mounts exclusive to the Patreon shop will be added: the Reins of Dragons. The Young Dragon Reins will cost 1000 credits and the Adult Dragon Reins will cost 1250 credits.
The new reins, like the Backpacks currently are, will be non-transferable. They are acquired with the character they are going to use and cannot be thrown away or traded with another user.
Coming soon: limit of character slots in the account. Those who support the project with Patreon will be able to have access to more slots to create characters.
Theme of the Season:
The action of the version will be centered on a new +40 map within the Dragon Dungeon where, those who want to get the Black Dragon Season Set, will fight tirelessly against dragons and other users for dominance of the map. Upon death, new NPCs will have a chance to drop their claws and quests will be enabled to exchange them for a Season item for your class. Once the season ends, these Black Dragon items will no longer be available as Black Dragon drops as they were until today, giving way to a new version of Argentum Online, with a different seasonal theme.
Its opening is planned for the fourth week of the version, so it is recommended to take advantage of the start of the game to rise to level 40, organize with your clan and prepare for battle!
Items:
Beginner Items: All classes in the game will start with their own set of what they will equip throughout the game.
There were major changes in the balance of items, their main parameters, where to get them, and what class they belong to, differentiating them by tiers or levels:
tier 0: beginner equipment
tier 1: equipment for sale for levels -25
tier 2: equipment on sale for levels +25
tier 3: craftable equipment
Tier 4: Legendary Chest Gear
Tier 5: Black Dragon Team (starting in the fourth week)
All updated item information will be found in the new class manuals, soon available on discord and the wiki. These manuals will allow you to reduce all the existing items in the game to those that can be equipped by a particular class, facilitating the knowledge of your character.
NPCs:
The statistics (HP, EXP, GOLD) of the NPCs in the following areas have been modified:
Newbie Dungeon
Nix Archipelago
Cemetery
Pyramid
Dungeon Dragon
Naga Island
Swamp
Eleusis
New Hope
Sea of Leviathans
Mountain
Elven Forest
Pythonisa Island
Forest and Sea NPCs that don't belong in a dungeon
5 Clan Foundation: changes in the requirements to found a clan. Now you can found someone who is level 25, has 35 points assigned in Leadership, and has the 4 Foundation Gems, items obtainable with a 100% droprate by defeating:
Drain Boss → Har Nareth 100,000 HP // Drop 100% Green Gem + Blue or Red Badge (can drop 2 badges)
Earost Ruins Boss: Giant Kraken 100,000 HP // Drop 100% Blue Gem + Blue or Red Badge (can drop 2 badges)
Swamp Boss → Grim Titan 200,000 HP // Drop 100% Red Gem + Blue or Red Badge (can drop 3 badges)
Polar Gulf Boss: Etzbron Frostwind 200,000 HP // Drop 100% Polar Gem + Blue or Red Badge (can drop 3 badges)
Fact: The Gorgon Queen (Boss of Pythoness Island +40) can drop up to 4 insignia, but she does not drop an item necessary for the founding of the clan.
Mapping:
The Magma Dungeon will remain closed for the entire version (it is likely that it will disappear from the map in one of the patches for this version, or in a future one, to make way for the emergence of another training place)
The island of Pythonisa will remain the only exclusive training location for levels +40, maintaining certain NPCs and new additions (this change is already reflected in the game currently).
Access to Jourmut was disabled, entering a new stage of development to implement it in future versions, in a more optimal and balanced way.
Access to Eldoria, the city of the Elves, is maintained through a portal east of Ullathorpe.
Quest:
The training areas will have their own quests, with which the gold reward will be encouraged, and in turn, those that have the property of being repeatable, will generate an incentive for those who wish to progress to a faster level.
The Special Class Skills quests from last season have been disabled: they will not be available this season, but they may be reinstated in the future with better balance and testing.
Alchemy:
This new system will offer the possibility of crafting potions to those who wish to do so. It will begin with the availability of the recipes for life and mana potions, only purchasable for the Worker class, and as the seasons progress, the rest will be added. The information will be available soon on the Wiki.
Tailoring:
Adjustments were made to the skin requirements on certain tailoring items, and Tiger Skin and Bengal Tiger Skin were added to the game.
The information is available at https://www.ao20.com.ar/wiki/sastreria
Carpentry:
Updated the wood requirements for carpentry items, their values, and for some items, their attack statistics were modified. The information is available at https://www.ao20.com.ar/wiki/carpinteria
Legendary Chests:
Spell Chest temporarily disabled: Legendary Spells are under review to give each spell a better balance.
The Legendary Armor Chest was updated: changes in the defense values of some of them, reduction in their magic resistance to 1%, and class assignment of each one.
The Helmets and Shields Chest was divided into two independent chests where each class will have at least one legendary item, except for shields for the mage and druid and both for the worker.
Spells:
Disabled special abilities for each class in the latest version
Added a starting base damage spell for all mana classes - this requires 0 magic to use.
Modifications were made to where each spell is purchased and its damage, the information is available at https://www.ao20.com.ar/wiki/hechizos
Factions:
The regulations of both factions were modified, these are available in PDF format in the faction section of the Official Discord and on the web.
Modified the defenses of the Factional Armors / Tunics
Changed the requirements for Faction Hierarchies.
[IMPORTANT] The factional pardon was eliminated: those users who wish to enlist in a faction and have an impediment due to having murdered a member of the same, will not be able to request the factional pardon. If the character is acquired via MAO, neither; The statistics of a character's deaths in the MAO are public, for everyone to see.
PVP:
The manual deletion of the magic words (sign) is re-enabled, but maintaining the automatic deletion with a minimum time.
Invisibility will no longer go away when attacking, returning to classic invi.
A nerf was applied to the Magic Resistance skill, so that having it at 0 does not take excessive magic damage.
Removed magic penetration from staffs, flutes, and lauds, which disabled magic resistance items such as hats, helmets, or rings.
