
🏰 Dungeon Changes
Rework of “Frozen Cavern” dungeon:
New maps
Additional entrance (alongside the previous one)
More branching paths between maps
New NPCs, some carrying the Water element
📜 Quest Changes
New quest for Bandit: “Between the Shadow and the Wound”
Requires level 27
Taken at the Magic House in Lindos
Requires killing NPCs in Nueva Esperanza and Elven Forest
Reward: new spell ‘Disabling Stab’
Immobilizes, reduces agility by 2, sets agility/strength duration counter to 6s
Mana cost: 160
Requires: 67 magic skill
Cooldown: 30s
Updated rewards for level 25 quests (Elven Forest and Nueva Esperanza):
Previously: 2000 exp / 3000 gold
Now: 5120 exp / 825 gold
🗺️ Map Changes
Map 31 (Nix): new Arena
Entry cost: 500 gold via /ARENA command
Resurrection: stand on the arena, on either side of the exit stairs
Map 297 (Lindos): entry cost reduced to 2500 gold
Map 189 (Penthar exterior): now a safe zone
👾 NPC Changes
NPCs with respawn LOTHAN, GIGANTOR, ELVEN ENT, KRAKEN now share:
30,000 HP / 33,000 EXP / 2750 Gold / 30 ClanEXP
150 EVA / 160–225 DMG / 120–360 min respawn
Adjustments to Elven Ent:
Min damage: 60 → 45
Max damage: 125 → 90
🏹 Bow & Arrow Changes
Bows
Simple Bow: 2/5 → 1/3
Reinforced Bow: 3/7 → 2/5 (usable by Bandits, Assassins, Paladins)
Composite Bow: 5/9 → 3/7 (usable by Bandit)
Master Bow: 6/10 → 5/9
Oak Bow: 7/11 → 6/10
Hunter Bow: 9/13 → 7/12
Arrows
Common Arrow: max 2 → 4
Arrow +1: 1/3 → 2/4
Arrow +2: 2/3 → 3/4 (usable by Bandit)
Arrow +3: max 4 → 5
⚔️ Weapon Changes
Silver Sword: 12/20 → 13/19
Fiery Blade: new two‑handed weapon for Warrior
Craftable via Blacksmithing (150 LingH, 220 LingP)
Level: +33
Damage: 14/20
Sapphire Sword: now usable by Paladin / Warrior
🧪 Potion Changes
Poison potion (Alchemy): now usable by Hunter
🌿 Druid Changes
Tamarin Monkey: new tameable NPC
Same skills as White Fang / Sea Turtle
Found on Pirate Island
Lower damage but faster attack interval
Speed fix for druid pets: Bear, Black Warg, Antelope, Ursus, Shark, Cryptococcus
⚖️ Balance Modifier Changes
[MOD Unarmed Damage]
Bandit: 0.95 → 1.05
Warrior: 0.80 → 0.95
Worker: 0.65 → 0.85
Hunter: 0.40 → 0.80
Paladin: 0.60 → 0.80
Assassin: 0.55 → 0.75
Cleric: 0.50 → 0.55
[MOD Projectile Accuracy]
Warrior: 0.85 → 0.80
Bandit: 0.70 → 0.75
[MOD Projectile Damage]
Bandit: 0.70 → 0.75
New Phoenix 🐦🔥
- Every few hours, a phoenix spawns on a random map in the game.
- Whoever encounters and defeats it will obtain a Phoenix Feather.
- In the city of Morgrim, there is a new NPC who offers (for now) 2 quests.
> The first requires 10 feathers and rewards you with a Phoenix Egg (weapon chest).
> The second requires 20 feathers and rewards you with Phoenix Wings.
💻 CLIENT
Improved experience display (#718, #719 – aledg994)
New buttons to toggle display modes
Option for percentage with 4 decimals for high‑level precision
Video settings allow hiding buttons to keep classic behavior
Updated text when Abandoning Quest (#723 – Plus+Centorios)
MENSAJE_ABANDONAR_MISION updated in all languages
Clarifies that abandoning deletes mission items
🖥️ SERVER
🏹 Bow & Arrow – Category Compatibility (#1161 – aledg994)
New compatibility system between bows and arrows
Arrows of higher category than the equipped bow cannot be used
Switching to a lower‑tier bow automatically unequips incompatible arrows
🛠️ Paralysis Immunity Adjustment (#1165 – aledg994)
Removed paralysis/immobilization immunity time for Hunter
Once effect is removed, can be paralyzed/immobilized again immediately
📜 Quest Feedback Improvements (#1167 – aledg994)
Console message “You have killed all creatures required by the mission” now only appears when all NPCs are completed
Overhead message changes color based on progress:
🔴 Red: < 20%
🟡 Yellow: 20%–69%
🟢 Light Green: 70%–99%
🟢 Green: 100% completed
