Server:
- Bug fix in clan member list by @aledg994 in #732
- StabbingNPCsBalanceProperty by @acolote1998 in #733
- Do not send LimitLevel in WriteQuestDetails by @aledg994 in #731
Client:
- Improved tracing by @morgolock in #455
- Fixed broken messages and added missing ones by @RecoX in #458
- Fix: Clean up PlayerView when selecting a map without an NPC by @aledg994 in #459
NPCs:
- Updated Medusa NPC stats (8000 HP / 11200 EXP / 250 GLD)
- Leviathan NPC no longer summons Scylla
Mapping:
- Added 1 Kadru NPC and 1 Lynn NPC to Map 597 (Nagas Cave)
Tailoring:
- The Brown Bear NPC has increased its skin drop chance to 25% (20% >> 25%)
- The Tiger NPC has increased its skin drop chance to 25% (20% >> 25%)
- The Polar Bear NPC has increased its skin drop chance to 20% (10% >> 20%)
- The Bengal Tiger NPC has increased its skin drop chance to 20% (10% >> 20%)
Quests:
The number of required NPCs and the rewards given for the following quests have been updated:
- HELP RETURNING
- TIME TO SPRAY
- CREATURE PLAGUE
- REST FINAL
Assassin Class (PVE)
- When Backstabbing an NPC, the damage modifier now varies between 1.6 and 1.9 (previously the modifier was a fixed 1.35)
Balance Changes:
1) Evasion has been changed for the following classes:
- WARRIOR to 0.9 (1 >> 0.9)
- HUNTER to 0.7 (0.9 >> 0.7)
- PALADIN to 0.7 (0.85 >> 0.7)
- BANDIT to 0.7 (0.75 >> 0.7)
- ASSASSIN to 1 (0.95 >> 1)
- CLERIC to 0.65 (0.8 >> 0.65)
- BARD to 1.1 (1.2 >> 1.1)
- WORKER to 0.55 (0.6 >> 0.55)
2) The Shields mod for the following classes has been modified:
- WARRIOR to 0.9 (1 >> 0.9)
- PALADIN to 0.85 (0.9 >> 0.85)
- BANDIT to 1.1 (1.3 >> 1.1)
- ASSASSINS to 0.7 (0.85 >> 0.7)
- CLERIC to 0.8 (0.75 >> 0.8)
- BARD to 0.7 (0.8 >> 0.7)
- WORKER to 0.75 (0.6 >> 0.75)
- All Evasion + Shield values for classes in the game have been recalculated, as it was found that with 100 skills the average success rate did not exceed 30% (warrior), reaching its lowest point of approximately 7% (cleric). This was creating frustrating gameplay for all classes.
3) The Weapon Accuracy of the following classes has been changed:
- BARD to 0.85 (0.75 >> 0.85)
- DRUID to 0.7 (0.65 >> 0.7)
- WORKER to 0.9 (0.8 >> 0.9)
- These three classes receive a slight buff to their weapon accuracy, as they had been falling below expectations.
4) Weapon Damage has been changed for the following classes:
- HUNTER to 0.8 (0.85 >> 0.8)
5) Unarmed Damage has been changed for the following classes:
- WARRIOR to 0.8 (0.4 >> 0.8)
- PALADIN to 0.6 (0.4 >> 0.6)
- ASSASSINS to 0.55 (0.4 >> 0.55)
- CLERIC to 0.5 (0.4 >> 0.5)
- BARD to 0.45 (0.4 >> 0.45)
- MAGE to 0.25 (0.4 >> 0.25)
- DRUID to 0.45 (0.4 >> 0.45)
- WORKER to 0.5 (0.4 >> 0.5)
6) Missile Hit has been changed for the following classes: Classes:
- WORKER to 0.9 (0.8 >> 0.9)
7) Projectile Damage has been changed for the following classes:
- WORKER to 0.9 (0.75 >> 0.9)
