Client:
- Implemented support for DPLAY by @morgolock in #413
- Fixed missing SelectedCharIndex by @RecoX in #414
- Fix crash mouse pointer by @RecoX in #408
- Send/Receive messages via DirecPlay functional by @morgolock in #415
- Various DPlay fixes by @morgolock in #416
- Optimization of npcs information and preview on map by @aledg994 in #420
- Changes in frmEstadisticas by @aledg994 in #418
- Fix options by @plusin in #412
- DirectPlay login new char implemented by @morgolock in #421
- I add buttons to the main window by @aledg994 in #419
- Various fixes by @morgolock in #423
- Fix spell info by @ReyarB in #422
Server:
- Direct play reader by @morgolock in #705
- Fixed Subscript out of range in HandleResponderQuestion by @RecoX in #704
- Various fixes for DirectPlay by @morgolock in #706
- DPlay: various fixes by @morgolock in #708
- Various DPlay fixes by @morgolock in #709
- Fix AlchemistBuildItem Array out of bounds by @RecoX in #710
Quest:
- Fix in the requirements of the quest "Introduction to Mining": the required Ingots and 25 Fighters are reduced to 75 Mines
Mapping:
- Locks applied on Map 302 (Glacier Cave)
- Mausoleum (dungeon) updates its access from Level 14 to Level 18 inclusive
- 1 Dragon Skeleton NPC replaced by 1 Gray Demon NPC on Map 392 (Mausoleum)
- 2 Ursus NPCs added on Map 181
- Drainage (dungeon) updates its access from Level 13 and prohibits hiding/invisibility
- 2 Sludge Anomaly NPCs and 4 Scalecrawler NPCs added to Map 334
- 1 Dark Troll NPC added on Maps 229 and 233.
- 1 Ferus NPC replaced by 1 Laican NPC on Map 392 (Mausoleum)
- 2 Ursus NPCs added on Map 181
- 366 (Cave of Desolation)
NPCs:
- Ent: Drops 5 logs on death.
- Shark: Min/max damage fix
- Orc Warlock: HP, EXP, GOLD, DAMAGE, and DROP CHANCE stats updated
- Wild Wolf: Stops giving gold on death and increases chance to drop its pelt to 33%
- Black Wolf: Gives 5 gold on death and increases chance to drop its pelt to 25%
- Tiger: Gives 9 gold on death and increases chance to drop its pelt to 20%
- Brown Bear: Gives 10 gold on death and increases chance to drop its pelt to 30% from dropping its pelt at 20%
- Bengal Tiger: HP, EXP, GOLD, DAMAGE stats updated
- Polar Bear: HP, EXP, GOLD, DAMAGE stats updated
- White Fang: Stats equal to its tamable counterpart "Sea Turtle"
- Winter Worg: Stats equal to its tamable counterpart "Cryptococcus"
Items:
- Value of "Bengal Tiger Pelt" and "Polar Bear Pelt" items reduced
- Gray Robe: Requires 30 Sk. Tailoring, 10 Wolf Pelts, 3 Black Wolf Pelts, 4 Brown Bear Pelts, 2 Tiger Pelts
- Red Robe: Requires 35 Sk. Tailoring Sk, 7 Wolf Pelts, 4 Black Wolf Pelts, 4 Brown Bear Pelts, 4 Tiger Pelts
- Blue Robe: Requires 40 Tailoring Sk, 14 Wolf Pelts, 5 Black Wolf Pelts, 2 Brown Bear Pelts, 6 Tiger Pelts
- Mage Robe: Requires 45 Tailoring Sk, 30 Black Wolf Pelts, 14 Brown Bear Pelts, 12 Tiger Pelts
- Black Robe: Requires 45 Tailoring Sk, 30 Black Wolf Pelts, 12 Brown Bear Pelts, 14 Tiger Pelts
- Necromancer Robe: Requires 50 Sk. Tailoring Sk, 20 Black Wolf Pelts, 21 Brown Bear Pelts, 19 Tiger Pelts
- Ochre Tunic: Requires 50 Tailoring Sk, 25 Black Wolf Pelts, 20 Brown Bear Pelts, 20 Tiger Pelts
- Erendil's Attire: Requires 50 Tailoring Sk, 30 Black Wolf Pelts, 19 Brown Bear Pelts, 21 Tiger Pelts
- Druid Tunic: Requires 57 Tailoring Sk, 10 Brown Bear Pelts, 12 Tiger Pelts, 12 Bengal Tiger Pelts, 10 Polar Bear Pelts
- Dark Druid Tunic: Requires 57 Sk. from Tailoring, 11 Brown Bear Pelts, 11 Tiger Pelts, 10 Bengal Tiger Pelts, 12 Polar Bear Pelts
- Mantle of the Winds: requires 57 Sk. from Tailoring, 11 Brown Bear Pelts, 11 Tiger Pelts, 12 Bengal Tiger Pelts, 12 Polar Bear Pelts
- Legendary Tunic: requires 25 Bengal Tiger Pelts, 25 Polar Bear Pelts
- Maghtere Armor: requires 40 Sk. from Smithing
- Composite Breastplate: requires 50 Sk. from Smithing, 165 Iron Ingots
- Ebony Armor: requires 50 Sk. from Smithing, 165 Iron Ingots
- Hunter Armor: requires 57 Sk. in Smithing, 265 Iron Ingots, 50 Silver Ingots, Defense 25/30
- Composite Breastplate: requires 57 Sk. in Smithing, 250 Iron Ingots, 50 Silver Ingots
- Heavy Armor: requires 57 Sk. in Smithing, 250 Iron Ingots, 50 Silver Ingots
- Caranthir Armor: requires 57 Sk. in Smithing, 265 Iron Ingots, 50 Silver Ingots, Defense 25/30
- Plate Armor
