I'm pretty happy to be introducing Hero Mode - the end game content for Dungeoneer. In this mode, enemies will drop much better items and reward much more experience but will also be significantly stronger. Bosses will also drop "upped" Hero variants of their unique items. But be warned! Hero Mode will not be easy and death is likely! Cooperative play encouraged...

All dungeons will be available for play in Hero Mode immediately. You only need to click the toggle button from the dungeon selection window. All dungeons are scaled up to have level 20 mobs and item level drops, but difficulty may vary regardless of the order of zone or dungeon.

With the unique item Hero variants, I've also done quite a bit of rebalancing to the normal versions of many unique items.
This is the first iteration of Hero Mode so please expect some balancing issues with items, enemies, and experience gains. Also note that this mode is designed for characters that are around level 18+, which is rather difficult to get to with the normal mode content. Farming in Hero Mode with a party is likely your best way to get enough XP to use the Hero variant items. (If you can manage to get them!)
Lastly, in addition to Hero Mode - the town of Ingrim has received a small makeover, adding lots of little details and a new story location. You will have to play to see all the changes!
As always, enjoy!
Alex
