Hey everyone!
Its finally time for the Military Update! With this update we are finally adding in the last big missing gameplay system! There is a whole lot to cover so lets go:
NEW Combat:
Spaceship combat:
- Spaceships can now attack other spaceships if both factions are at war with each other
- Attack by right clicking on a spaceship with a spaceship that can attack
- Spaceships will automatically attack nearby enemies when in range
- Spaceships will only automatically follow their target when the user explicity requested the attack
- Spaceships loose all their items when destroyed
Colony combat:
- Spaceships can attack buildings
- Defensive buildings will automatically attack the strongest target within range
- Defensive buildings will form a garrison when close to each other (red area indicator)
- A colony will switch into a war state as soon as one building got destroyed
- The owner of a colony cannot build / move / destroy or upgrade any buildings on that planet while the colony is in a war state
- A colony will switch back into its normal state if no spaceship has attacked a building for the last 30 seconds
- Buildings that get destroyed will become a ruin and can be repaired if the colony is no longer in the war state
- To conquer a planet, a player has to destroy all garrisons on that planet
- A garrison gets destroyed if 60% or more of the defensive buildings of that garrison get destroyed
- The colony will be taken over by the player that destroyed the most garrisons
- After a takeover of a colony all of its buildings will become a ruin aside of the spaceport which will automatically be repaired
- All items of a colony will be destroyed after a takeover
Spaceships:
+ NEW Fighter

- Early / first battleship you are able to build
- Requires Tier 2 citizens to be unlocked
- First battleship that can attack buildings!
- Three turrets that shoot projectiles
+ NEW Falcon

- Mid game battleship
- Requires Tier 3 citizens to be unlocked
- Very powerful siege spaceship
- Slower but more tanky
- Up to six turrets that shoot projectiles (depending on its orientation towards the target)
+ NEW Protector

- Science specific battleship
- Requires technology to be unlocked
- Can be upgraded with a shield projector (technology) that adds shield points to surrounding spaceships
- Up to two turrets that shoot lasers (depending on its orientation towards the target)
+ NEW Interceptor

- Military specific battleship
- Requires technology to be unlocked
- Can be upgraded to be extremly fast
- Cheap but very vulnerable
- Up to four turrets that shoot projectiles (depending on its orientation towards the target)
+ NEW Spaceships now have a health, damge per second and shield stat (shield only when "Shield technology" is unlocked)
+ NEW You can escort one of your spaceships by right clicking it while having at least one other spaceship selected. The other spaceship will then follow the spaceship that is to be escorted and attack enemies within its range
+ NEW You can now create spaceship groups by holding Ctrl + "Number" while having one or more spaceships selected. You can then reselect these spaceships by clicking on the group button or by hiting that number on your keyboard.
+ NEW The game will now display a circular health and shield bar arround spaceship if they are damaged
+ NEW Spaceship can regenerate health while within range of a shipyard. Shield points regenerate automatically after when out of combat
+ Added various new technologies related to spaceships
+ The Explorer spaceship can now shoot with up to two turrets but it can only attack other spaceships no buildings!
+ Spaceships will now try to keep some spacing between each other while standing still
Items and buildings:
+ NEW Added "Guns" and "Lasers" as new items for military buildings and ships
+ NEW Added two new buildings to produce Guns and Lasers:
- Gun factory: Produces Guns and consumes Iron ingots
- Laser factory: Produces laers and consumes Hardended glass and Electronics
+ NEW Added four new defensive buildings:
- Orbital flak: Unlocked with Tier 2 and functions as a solid first building to defend your colony.
- Defense laser: Unlocked with Researchers and is exclusive to the science faction. It shoot a laser that builds up more damage over time while attacking.
- Railgun: Unlocked via research and is exclusive to the military faction. It has a low attack speed but a very high damage per projectile.
- Shield projector: Unlocked via research and is exclusive to the science faction. It can not attack but it projects additional shield points to buildings within range
+ NEW Added a new building called "Transfer dock" which functions as a spaceport but without any defense turrets. This building will replace all Spaceport except one on each planet
+ Spaceports are now a military building and have a turret to defend themselves. They function as the first garrison and every planet has to have a Spaceport.
+ Added building, move and destroy sounds for buildings and spaceships
- You can no longer build new Spaceports from the building menu
Diplomacy:
+ You can now declare war on other factions
+ You can now offer your or demand colonies of other factions
+ Military buildings and spaceships have a military score assigned to them. Every faction will now display a total military score and an economy score in the diplomacy menu
+ If a player declares war on another player that you are in an alliance with you will also automatically join that war
+ Added a game option for a start peace treaty with different options for its length (30 minutes+)
Balancing:
~ The technology "Vegetable rations" from the military research tree will now only affect military residents
~ Explorer:
- Speed: 170 -> 90
- Upkeep: 40 -> 50
- Construction const: Credits 750 -> 1500, Steel 25 -> 20, Guns 0 -> 5
~ Small cargo spaceship:
- Speed: 150-> 75
Quality of life:
+ Added a planet pole marker for orientation purposes. It will be visible while rotating around the planet
+ The spaceship UI will now display an icon of the spaceship type next to the name
+ Added an info icon above residences while using the upgrade tool that shows up when you are able to upgrade that building
~ Tweaked the behavior of faction ring markers around spaceships. They will now individually be visable based on distance from the camera
~ The credits count when creating a diplomatic proposal with a demand for credits will be marked as red if the other player does not have enough money
~ The upgrade button for buildings will now always be visible and its tooltip now displays what you are missing (including the happyness and missing residents)
Bug fixes:
* Fixed a rare and random engine level crash
* Fixed a crash that could occured when there are other types of files in the saves folder
* Fixed a lobby related crash
* Fixed a bug that caused buildings to be marked as in shadow while not being in shadow (lights were on)
* Fixed a desync that could happen when moving a building onto itself with the same rotation
* Fixed an issue that caused savegames to not stack correctly in the savegame menu (Only works for newer savegames)
* Fixed an issue that caused unlock conditions for technologies to not triggerd correctly
* Fixed an issue that caused energy levels to go into a positive/negative loop
* Fixed a missing translation issue in the diplomacy menu
We have been working really hard to create this update and we are super excited to share it with all of you and to hear your feedback, suggestions and ideas especially related to balancing and the new combat mechanics!
Enjoy!
TeamJA
