Greetings again you wretched boneraiser, the Alpha Demo Playtest #2 is now up!
Firstly a big thanks for all the feedback from those who played the first test demo, quite a few of those suggestions have made their way into the new demo. Also thanks to the streamers and let's players too!
The game now has character classes which you can choose before starting a run, though must be unlocked first. There's currently four classes, each of the classes have three attributes to spice up their gameplay, for example the Liche Necromance becomes more powerful the more low level minions you have, so will play very differently to something like the Sinned Deamologist who focuses on deamon summoning.
There's a new minion type called the Bonemeldus. To raise these you must meld two level 3 minions together, the type of minion determines the type of Meldus. They're pretty powerful but focused more on crowd control and don't need meta to raise so they are a bit of stop-gap until you can begin to raise deamons. There's currently three Meldus types, a magic ball summoning Magus, the chunk spewing Vomiter, and the sniping Pistoler.
A new ultra deamon form called the Diablos Summonous has been added. He can be summoned by sacrificing two deamons and is the most destructive minion you can have.
There's three new normal minions, together with their own deamon forms. The Boomeranger lobs a persistent boomerang, the Tangler grows roots to slow enemies and may occasionally grow a nice heart to heal you too, and the Bell Head uniquely emanates his attacks from you so you can play more aggressively if you like.
There's also three new special minions. The Barrow Digger is an upgrade to the Boner who can dig up some nice bones amongst other things, the Flam Bro are made of flame so simple leg it towards the enemy, while the Fruity Bro has a healing aura. The Giant minion now also has three variants depending on which minions were used to raise him.
The majority of the special enemy types you unlock via Heroic Force now also have some of their own bigger boys show up once they reach level 2. The Beggars will bring along some boomy timed bombs you'll need to dodge. The Ratties arrive with strange orbic totems that will zap you if you stay still for too long. The goblins will be riding huge horizontally moving wyrms. The dryads shall awake their Elden Tree who grows treelings behind him that slow you down. The cannibals bring along shamans who boost their fellowkin, though these boosted cannibals offer magical bones upon death so you may want to let him do his work. A new special meta enemy has also been added, the Halflings, who are searching for something precious, and will bring along a stranger at level 2.
Quite a few other new stuff too, such as new relics and spells, qol changes like separate dash/magic buttons, and some changes to rebalance or add new meta stuff. Here's the full list!
//new stuff
- Added 4 Classes (Deprived Wretch, Liche Necromance, Vampiric Soulsucker, Sinned Deamologist).
- Added a "Special" button that's used for spells and backing out of menus.
- Added a "Status Screen" button that shows all your current minions and items (you'll need the Journal Familiar meta first).
- Added a Player Outline setting which always shows a white outline around you above everything else (in case you're obscured by your minions).
- Added gamepad input button tips. The button tips now also auto-update to whatever device was pressed (either Keyboard, Xbox Pad, Playstation Pad).
- Added 3 normal minions (Tangler Creep, Boomeranger, Jingle Bell Head), plus their deamon forms.
- Added 3 Bonemeldus minions (Mad Magus, Snipe Pistoler, Chunky Vomiter).
- Added a Diablos Summonous minion.
- The Giant minion now has 3 variants depending on how it was made, either from Barrow Boners, normal melee minions, or normal ranged minions.
- Added 3 special minions: Barrow Digger, Flam Bro, Fruity Bro.
- Added Beggars Revolt elites: Beggar Bombers.
- Added Ratty Attacky elites: Electro Orbic Totems
- Added Gnoblin Lootas elites: Snake Wyrms.
- Added Famished Fleshlickers elites: Shamans.
- Added The Forest Is Alive elites: Elden Tree.
- Added Halflings, Armoured Folk, and the White Wizard.
- Added 2 Meta Upgrades (Journal Familiar, Diablos Sigilous).
- Added 8 Relics (Ectoplasm Poop, Oily Feet, Soul Taint, Ethereal Shoes, Cursed Dice, Cracked Hourglass, Jewelry Box, Wanted Poster).
- Added 4 Spells (Devil's Ball of Doom, Snowblow Snowman, Flamey Rain, Pumpkined Comets).
- King Gigald now has a dash attack and is accompanied by his personal guard.
//general changes
- Items now have colours (so they're easier to recognise quickly).
- Immediately after choosing a new item you are invincible for a short time.
- Meta Upgrades - Haunted Burials: Instead of spike traps level 2 now installs lamp posts which spawn fire and can be used to raise Flam Bros. It also adds a nice bit of stone paving visuals to the map.
- Meta Upgrades - Blood Blooms: Level 3 now instead creates a Fruit Bush which can be eaten to fully replenish your health + increase max health, and can be used to raise a Fruity Bro. Level 1 now slowly regenerates your health over time (instead of having to pick up bones).
- Meta Upgrades - Deamonic Sigil: This now adds a sigil visual to the map.
- Minion - Malevolent Augur: Reduced the Haste effect. Their Haste effect also increases your minions movement speed.
- Minion - Deamon Malevolent Augur: Standing within their Mind Aura now gives you Haste (this replaces it damaging enemies).
- Spell - Deathen Caress: Added a visual aura when cast so you can see it's range.
- Relic - Virginial Bow: Reduced how good it is at regenerating health.
- Relic - Deamon Hole: The amount of damage this inflicts on enemies has been increased.
- Relic - Shy Hauntling: Increased the amount of ghosts duplicates confer (1=1, 2=3, 3=5).
- Relic - Sullon Soul: Increased the amount of flam duplicates confer (1=1, 2=3, 3=5).
- Added small/pink bones. Reduced gold bone worth.
- Champion/Paladin waves are now harder so you don't reach later stages way underpowered.
- Various bug fixes.
Enjoy!
