- NEW ZOMBIE AI:
. Zombie Pathfinding code has been rewritten from scratch, and the rest of
the zombie's code has been majorly redone.
Advatanges of the new AI:
. Less prone to bugs, and easier to work with.
. Will better adapt to future additions, like base building, for example.
. Better optimized, by taking advantage of multi-core processors.
(has room for further optimizations)
Some changes in zombie behaviour:
. Regular zombies will jump off higher floors of the factory building to get outside,
instead of going all the way down to the ground floor first.
. Zombies will move around furniture instead of trying to break it.
. Zombies destroy doors faster.
. Zombie queen now knows how to fly around buildings.
. Zombie queen will try to avoid getting cheesed when the player stays in
the last floor stairs.
- OTHER SMALL CHANGES:
. Changed how brazier's fire effects work, in hopes of reducing crashes on lower end PCs.
. Ammo benches and braziers start appearing on the map screen just by seeing their icons
when close to them, without having to interact with them.
- OTHER BUG FIXES:
. Fixed bug when player leaves an online match while being chased by wave zombie.
. Fixed zombies spawning inside factory stairs.
. Fixed some broken hit boxes on some of the Police Department furniture.
. Fixed game not deleting ragdolls when leaving the match.
. Fixed wave zombies trying to chase dead players.