Source: Steam Community (opens in a new tab)
Changes
- Audio: added sound for incorrect input if invalid tile is selected by player.
- Balance: tweaked reward values for different sized combos.
- Codex: Added section level descriptions.
- Codex: Update audio balance and sound fx when navigating the list.
- Credits: Updated screen with new information.
- Info: Updated description for Grappler enemies to clarify some of their behaviour.
- Info: Updated tutorial text to better explain power drain when mech is moved.
- Input: added new input command to cancel current scan / tech selection. Bound to Right mouse button by default.
- Input: update visual used by the input feedback indicator in levels.
- Map: added new tutorial popup when first navigating the campaign map.
- Map: updated order of tabs in the district information layout so that the enemies information tab is shown first.
- UI: added a new UI element in levels that describes the special tiles currently active in the level.
- Upgrades: bonus mods are now also shown in the information section when selecting where to install new tech in the loadout and upgrade screens.
- VFX: small improvement to the level teardown and build animations.
- VFX: small polish to the retro look effect.
Bugfixes
- Map: fix double input bug when using gamepad triggers to change district information tabs.
- Map: fixed color swapping logic not updating the district name text when palette is changed in the options.
- UI: fixed incorrect offset of element in the post game unlocking animations.
- UI: fixed issue where lots of active escalation protocols would not be shown properly in the level transition screen.
- VFX: fixed bug where player visuals were not flipped if they got hacked by enemies.
Known Issues
- Settings: user reported issue with resolution settings not behaving as expected and not saving between sessions.