This update is mainly being released to address the beast pathfinding issue. While the beast can still get stuck in certain situations that I'll continue improving over time, this update fixes a larger underlying problem where it was using the player's navigation configuration instead of its own. This was causing the beast to attempt paths that were not appropriate for its size, leading to it getting stuck or trying to move through areas it should not have been using.
Most of my current development time is focused on a new boss system. The plan is to introduce the first optional boss on the starting island, followed by a main story boss also located on the first island. These features are still in development and will arrive in a future update.
In the meantime, I'll continue releasing smaller updates whenever there are important fixes or improvements that should reach players as soon as possible.
Changes, Fixes & Improvements
- Fixed an issue where the beast was incorrectly using player navigation settings instead of its own, causing it to get stuck more often and attempt unsuitable paths.
- Fixed a rare issue where client-side player data could be lost when attempting to join a game and being disconnected during the connection process due to an unstable connection.
- Reduced experience gained from harvesting food resources from 2 XP to 0.2 XP per harvest. This change was made after feedback that food gathering was leveling players too quickly. As always, I'll continue monitoring feedback and may adjust this value again if needed.
