- Reworked the beast lore and volume questline progression to make unlocking the moving platform mechanic faster and more straightforward. Previously, the mechanic was unlocked at the end of a 4-quest chain. Now, it becomes available after building your house and completing the first beast lore quest involving the two volumes. The following 3 beast lore quests are now marked as optional for players who want to learn more about the beast.
- Fixed several outdated texts and dialogues related to the original introduction sequence of how the beast is discovered.
- Reduced early-game gathering requirements to improve pacing:
- Tree and rock collection quests reduced from 5 objectives to 2.
- Required logs and rocks for the building quest reduced from 50 to 20.
- Reduced the number of structures required for the house furnishing quest from 4 to 2.
- Removed several railings and obstacles that could cause the beast to get stuck during its first evolution stage. Additional problematic areas are still being reviewed.
- Increased the recommended dungeon level for obtaining the Magical Beam from level 9 to level 12.
- Increased rat respawn timers near the entrance of the Magical Core quest dungeon.
- Added blocking volumes for the beast’s final evolution stage to prevent entering narrow areas where it could become permanently stuck.
- If your beast becomes stuck, you can use the Unstuck button from the pause menu.
- Updated armor set descriptions that were displaying incorrect information.
- Fixed a rare issue where the beast was not properly initialized internally after loading a save file, making it unusable.
- Fixed an issue where gamepad dead zone settings were incorrectly affecting mouse input. Also adjusted gamepad dead zone sensitivity for smoother controls.
- News and updates
- Notmads
- Alpha Update 0.5.2
Source: Steam Community (opens in a new tab)
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.
