Reworked Equipment Sets: L'Aquila, Kingston & Kentucky
The L'Aquila, Kingston, and Kentucky equipment sets have received a complete redesign and are now more resource-efficient. Thanks to optimized textures, memory usage has been reduced, resulting in improved performance.
New: Each piece of equipment can now be held in hand, and several pieces have received entirely new designs.

Universal Compatibility of Equipment Pieces
All equipment parts have been (and continue to be) reworked to ensure full compatibility across sets.
Example: A L’Aquila saddle can now be combined seamlessly with Doviran saddle pads without causing graphical overlaps or clipping issues.
NPC Trading Menu Rework (Buying & Selling)
The NPC trading interface has been completely overhauled with a cleaner and more intuitive layout.
When selecting an item, a large preview appears on the right side, showing:
- the name
- description
- manufacturer logo
- color variations (if available), directly selectable
- clearly displayed price

In the selling section, the player's inventory is shown in a compact grid. When selecting an item, all relevant information is displayed, including:
- selling price
- quantity options
A new button allows players to quickly sell all units of a selected item.

The goal of this rework was to simplify navigation and improve performance.
General Interaction
- The interaction range has been increased, allowing players to interact with objects from a greater distance.
- Players now only need to roughly look in the direction of the object, no exact aiming is required.
→ This makes interacting with nearby objects much easier.
Tree Cutting Rework
In the first devlog for update 0.2.2.0, we already mentioned that tree cutting and ore mining were being reworked.
In this devlog, we’re taking a closer look at the changes to tree cutting.
- Birch is the first tree species that can be felled.
- Trees that can be cut down are now clearly marked with a red ribbon.
- The axe-swing animation has been completely redone.

When a tree is felled:
- The trunk physically falls in the direction opposite to the player.
- It hits the ground and, as before, several pieces of wood break off for collection.
- The functionality of these items remains unchanged.

Changes to Multiplayer Mode
Multiplayer mode has been updated:
- The host's game state is now used for all players.
- If it's nighttime for the host, it's nighttime for everyone.
- Time only progresses for the host.
- When a player leaves, their world time reverts to what it was before joining.
- Mining and tree-cutting progress is now saved only on the host’s side.
- Clients’ progress is not saved.
Other:
- The bad word filter has been updated
- Some item names have been revised or adjusted
- Lead ropes and reins have been color-matched to the respective bridles
Note
All content is currently in WIP (Work in Progress) status and may change before release!
As always, you can follow our progress live on our public roadmap:
