Source: Steam Community (opens in a new tab)
- Fixed a bug where the cooldown was can decrease to less than 0 seconds.
This patch will fix the problem of infinitely accumulating Blacksmith's Unstoppable.
- The problem of mouse clicking on the low wall of the chapel has been corrected.
- In the first encounter with a werewolf, the problem of the werewolf's lines appearing in the playable character was corrected.
- Blacksmith's Tactics: Leap is removed, and the Tactics: Charging Tank are added.
- All playerable characters' attackrate has been increased little by little.
In particular, the overall attackrate of the Knight was increased by 15%.
- Knight's HP increased by 15%.
- Blacksmith's Unstoppable charge requirement has been reduced from 36 to 30.
- Blacksmith's Earthquake attackrate increased by 10%.
- Werewolf's Charge cooldown decreased from 10 seconds to 7 seconds.
- Werewolf's stamina requirement for Mutilation has been reduced from 4 to 3.
- The parrying latency of the Knight and Vampire increased from 0.3 seconds to 0.35 seconds.
- Vampire's skill animation has been modified to faster.
- All regional supervisors, except Wyvern, have increased their HP by 15% ~ 20%.
- The drop rate of all items has increased by about 10%.
- Some monsters' HP has been adjusted slightly.
- The effectiveness of some relics has increased.
- Enemies appearing in the second half of the region have slightly decreased in HP.