Source: Steam Community (opens in a new tab)
- The incorrect display of cool down of charging skill has been corrected.
- Missed conversation localstring in the vampire encounter event has been corrected.
- It has been improved to invoke the main menu if the client window loses focus during the game.
- It has been improved to show destructive items on the minimap.
- The icon of the blood well displayed in the minimap has been changed.
- Improved aim calibration. The variables considered in the aiming calibration are now:
- Nearest target
- Target in the direction that best matches the direction in which the skill was used
- Long-range enemy
- Region supervisor or elite
- Mutilation : Execution glyph's attack damage has been increased by 20%.
- Blacksmiths' all attack damages has been reduced by 10%.
- Lava Golem's preparation time for the attack has been increased by 15%.
- Improvement of Fear System: Planning
- Improvement of Vampire quest: Planning
- Blacksmith, Vampire balancing or redesign : Waiting
- Game Translation Tool: Waiting
- Game Preferences Helper: Waiting
- The feature to adjust the camera distance has been completed, but the camera has been out of the modeling in areas with low ceilings or narrow spaces.
I can solve this problem using collision calculations, but it didn't look good because the camera moved frequently by collisions.
I will review these issues later and update the distance adjustment feature after solving them all.