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New version: b091

- New difficulty mechanics:

Some base units now have a chance to start with more HP and this becomes more common as the Cadet levels up.
This mechanic affects all difficulty modes.

- New “Hard Mode”, selectable at character creation:

When activated, ALL units now have a chance to start with more HP.
Cadet ship repair cost is higher as well.
(this implementation is an initial sketch for testing)

Minor Improvements:

- Slight balancing at the beginning level of some Maneuvers:
Barrel Roll is slightly worse at level 0.
Ace Pilot and some other better ones.
- Balancing some units to make the game a little more interesting.
- "Beholder" unit's side attack now "Pushes" and deals more damage.
- "Fire Punch" unit now Moves and Pushes in "zig-zag".
- Minor improvements to the text of some cards.
- Mission to invade mothership is only activated when selecting a Portal in the Jump interface (STG).
- Fixed bug where some cards sometimes did not damage the units of the dragon's mothership.