Game content update:
1. Fix an issue that will generate wrong blocks.
2. Added support for Steamwork SDK170.
Game engine update:
1. The No. 1 map vertex shader adds four unified variables for specifying textures.
2. Draw multiple static data of the module map vertex shader one to dynamic.
3. Draw module action textures merged into an array.
4. A new structure has been added to the Draw module to manage action textures.
5. The first interface shader uses macros to control the graphics spacing of the interface.
6. Added a simplified version of the action texture adding interface to the drawing module.
7. The Draw module modifies the predefined action texture and how it is initialized.
8. The drawing module, the drawing layer class setting, the reuse texture interface, reduce one parameter.
9. Restore the map vertex shader number four.
10. Map Vertex Shader No. 1 removes the functions related to the Vertices Shader of Map No. 4.
11. Add an overloaded version of the reuse texture settings interface to the painting module.
12. The Draw module draws layer classes using the latest texture reuse technology.
13. Draw changes to the module's action class adaptation texture reuse function.
14. Add an interface to reload action textures in the drawing module.
15. Temporarily disable the equipment icon update function.
16. Map module adjusted extended map enumeration.
17. The map module adds the pointer member of the extended map.
18. The map module optimizes the memory size of the map class.
19. Some interfaces of the map module have been rewritten to optimize the amount of code.
20. The definition of the draw layer class of the draw module is moved into the source file.
21. Random module fixes the problem that the map number may be the same in a row.
22. The map module copies the map interface optimization parameter type and sets it to private.
23. The drawing module draws the layer class and adds the independent numbering of the layer.
24. Add texture reuse memory management function in the drawing module.
25. The engine management module repairs, and the engine status detection interface will also prompt an error when there is no error.
26. Inventory class increase the number of inventory items to get the interface.
27. Add a callback function for inventory services to the inventory class.
