The long vacation and special item drops have come to an end.
Game content update:
1. Reworked health textures.
2. Paint textures for adding multiple pieces of equipment to the module.
3. Count type achievements use the new achievements feature.
4. Unhide the third achievement.
Game engine update:
1. Items in the inventory class are no longer loaded when the basic class of the service module is initialized.
2. The service module removes the private pointer of the achievement class.
3. Added an interface to set the current screen pause in the drawing module.
4. The input module adds the maximum moving distance setting interface for the overload version.
5. The input module removes the automatic distance calculation interface.
6. The enclosure data processing interface removes two iterators.
7. The enclosure data output interface removes a redundant iterator.
8. The enclosure get local data interface removes the extra keywords in the first keyword.
9. The map module removes the event members of the map unit class.
10. The map module removes the event and numbering setting interface of the map unit class.
11. Move the map unit class into the engine base module.
12. Added equipment observers and an equipment event to replace the map number in the item module.
13. Added the ability to unlock new achievements in the map module.
14. Service module achievement checks shorter functions inside the interface.
15. The map module has increased the acquisition of achievement status, so as to avoid repeated unlocking.
16. The game interface shader health texture is drawn only one and dynamically adjusts the length.
17. Draw module to remove the start screen shader member.
18. Added the update function of equipment texture in the drawing module.
19. The service module achievement class is set to observer mode.
20. The service module added the achievement observer of the map trigger type.
21. The service module adds the deletion queue and deletion interface of achievement observers.
22. The service module added a value comparison trigger type for achievement observers.
23. The achievement class of the service module adds independent support for numerical comparison type achievements.
24. When the service module achievement class is initialized, an achievement observer is added based on the achievement status.
25. The service module adds an achievement to the observed.
26. Observation event class to increase the number of observers to get the interface.
27. Added achievement notification interface to the service module.
28. Service module: Fixed the issue of removing the achievement queue and adding the wrong one.
29. Service module adds categorical enumeration of achievements of count trigger type.
30. Add a struct to the service module as an observer parameter.
31. The service module achievement notification interface is split into two interfaces.
32. Add achievement to the service module, remove queue interface, add an overloaded version.
33. Service module counts, type achievements, increased type checks.
