What's new:
1. The keys are implemented using a more stable scheme.
2. The movement speed at the edge of the map is now positively correlated with the current movement speed.
Game engine updates:
1. The engine management module fixes the problem that the memory information cannot be reorganized after resetting.
2. The map module adds an interface to reset all coordinate values.
3. The map data initialization part of the drawing module is independent of the map initialization interface from the initialization interface.
4. The interface of the console module to control the output color is set to static.
5. The map module construction connection interface is set to private.
6. The interface of the map module to determine whether the map block exists is set to private.
7. Add type conversion to the calculation overload of the coordinate template.
8. Input module maximum moving distance function code sorting and optimization.
9. The key initialization of the observer mode of the input module replaces the original key initialization function.
10. The input module adds the key registration function of observer mode.
11. Added an interface to remove all observer buttons in the input module.
12. The input module removes the interface to get the number of registered keystroke events.
13. The observer template class of the event module adds the parameterless version of the observer interface.
14. Input module observer mode button to increase static movement speed multiplier member.
15. The interface of the input module to set the movement speed of multiple keys is changed to observer button mode.
16. Input module removes the interface to remove key events according to the specified name.
17. The engine management module adapts to the latest changes to the input module in many places.
18. Added non-moving key observer to the input module.
19. Input module initialization button interface to add non-mobile version overload.
20. The engine management module adds a non-mobile key registration interface.
21. Draw module stop button to apply the latest version changes.
22. The input module removes the key unit and the key event class.
23. The input module cancels the setting of multiple key observers.
24. The event module moves the event-related code from the map module to the source file of the event module.
25. The interface of the map module to obtain the map unit has increased the handling of error parameters.
26. The input module removes the variables of the old version of the key control long press and double click.
27. Input module increases speed ratio to get interface.
28. Map module map edge movement interface added speed ratio parameter.
