Demo v1.1.1 change log
Worm changes and additions
- Different worm types now have their own art instead of a color tint
- Added the laser segment
- Added the healer segment
- Added the agile worm
- Added the cowardly worm
- The dash worms now have effects for when they're going fast
- Added a sound effect for when a worm is killed by poison
Statue changes
- Changed the statue font to be more readable
- Added the longest sword statue
- The longersword statue no longer levels up the longsword
- Ball and Chain now slows worms down by 0.75x instead of 0.9x
- The vampire tooth necklace now can appear on all floors instead of just the first
- Spiky now does 60 damage when hit instead of 30
- Strength now gives 1.15x damage instead of 1.1x damage
- Double Edged Sword now gives 1.25x damage instead of 1.15x damage and makes you take +35% damage instead of +30% damage
- Haste now gives +15% movement speed instead of +10%
- Nimble now gives +16% dodge chance instead of +12%
- Item buff statues no longer appear if you don't have the item, or the item has already been buffed
- The Rogue's throwing star ability and the wand's star spell now only shoot 1 projectile in statue rooms for better control
- Changed the text for all item buff statues
Lightning can now be deflected
Added a button to the main menu and pause menu that sends you to a feedback form
Added an error log to the game's data folder
Journal changes
- Added capital letters to journal entries and notes
- Changed a lot of journal entries
Non-statue balance changes
- The jar of beetles now releases all of it's beetles at once
- Buffed the damage of the bow
- Buffed the rogue's fire dash damage by 5 per level
- Increased the hitbox sizes of beetles
- Decreased the amount of invincibility frames beetles give by 50%
- Changed shield recoil and made bashing regen stamina faster
- Buffed the shield's damage
- Buffed deflected projectile damage
- Buffed the worm staff
- Buffed the damage of the trap
- Reduced the spread of the spellbook
- The distance of the sword lunge now remains consistent between sword lengths
- Increased the length of the longsword and gave it 2 more damage per level
- Increased the size of the throwing star and longsword hitboxes
- Changed the sound the stun bow makes when it stuns worms to make it less annoying
Other visual changes
- Added a setting for pixel grid snapping size
- Added a setting for rotation compression
- Increased the visibility of the exit hole, rocks, and graves
- Added a marker to the minimap for the exit hole
- Added another effect to the hammer slam
- Improved the pedestal swapping effects
Smaller tweaks
- You can no longer exit the first room until you finish all of the controls, unless you have them turned off
- Changed the time taken to activate the button prompts
- Added sound effects for flipping pages in the journal
- Improved the off-screen markers using a raycast to place it around the edge of the screen
- Changed the hitbox shape of the square and star spell to slightly improve performance
- Changed the shield tutorial text from "block" to "deflect" to be more clear
- Changed the name of the "rage potion" to the "strength potion"
- Music no longer fades out because it freezes the game until it finishes doing so
Optimized sound effects slightly
Bug fixes
- Fixed the wand's spell drawing moving around with smooth or zone camera enabled
- Fixed the axe segment not getting added to the journal when killed
- Fixed getting hit every frame by non-deflectable projectiles while deflecting
- Fixed being able to open multiple submenus in the pause menu
- Fixed non-1x minimap sizes rendering wrong
- Fixed weapons leveling up at the end of the demo
- Fixed mage stun hitboxes being off center
- Fixed spellbook bolt hitboxes being off center
- Fixed worm orb particles and sprites being off center
NOTE: Some of these changes only effect beta testers because the demo has some content locked off
