Hello everyone, March has also been a month where I’ve squeezed in development time amidst the hustle and bustle of work and life.
Improving the Main Storyline
As usual, I’ve been continuously pushing forward with the development of the main storyline. Side quests have been designed but I currently lack the energy to deal with them… I will wait until the main storyline is refined before handling them.
At present, the production of the main storyline has entered the middle and later stages, and in my development version, you can play up to around chapters seven and eight.

Refining Chapter Nine’s Map
Chapter Nine is a rather large and important scene in my design, as it involves significant spoilers, so please allow me not to share screenshots or introduce it too much, let’s keep some mystery~ But I am indeed working on it! And it has taken a lot of effort!
Improving Secondary Original Artwork
The design drafts for the first round of original artwork were basically completed a few months ago, so now I’m dealing with the line work, coloring, etc. There are about two characters left, some of whom may need to be reworked overall, but currently, it doesn’t seem to be many, so the timing should be okay.
Creating BOSSes
All BOSSes have been developed, and the remaining main task related to them is: to implement them when the main storyline development progresses to their respective positions. Moreover, there are not many BOSSes left overall, so the required time should be manageable.


Lastly, the old topic of compressed development time due to my new job’s commute being quite far, wasting two hours daily on round-trip commuting (one hour each way by subway), so my development time has also been compressed. Plus, I got sick from staying up too late before, and I started to worry about my health, so I try to go to bed around 11 PM now. After coming home and having dinner at 9 PM, I develop until 11 PM, which actually leaves me with only two hours of development time on workdays… This is an issue that I have to face, but perhaps because I’m doing less each day now, my efficiency on rest days is still quite good.
Anyway, that’s roughly how March went. The game is still in development, just progressing slowly. I’ve been persisting in this four-year marathon and will not give up.
Developer
Carter Chang
Weibo: 黄金阿鲁卡多
Email: [email protected]
