Since the playtest opened in April, many players have participated in the trial play, given feedback, and put forward suggestions. This DEMO is officially modified and polished on the basis of your feedback and suggestions. Here, I want to say thank you to every player who has paid attention to the Three Kingdom Benevolence and Mercy, thank you!

Now let's talk about the most significant update this month. What are the improvements in DEMO and Playtest?
Performance
Enemy frame optimization,
Because before the game development experience, so the use of violence invoked a lot of data, resulting in a decline in performance, in the months before the enemy significantly optimize the overall framework, namely enemy framework version 2.0, this version of the framework, AI logic more unobstructed, later period maintenance more convenient also.
Scene collision optimization,
In the same way that the previous scenario used violent calls to the collision result to handle the collision, it now uses fewer calls to achieve the same effect.
Control
Increased the jumping power of the main character, now players can jump higher, easier to board the platform.
The hook system is optimized.
Increased the movement speed of the main character.
Added the ability to use gamepads to control the UI.
Visual
The biggest change is the unification of the fonts. Last time playtest used simplified Chinese and traditional Chinese. Later, some friends reported that it looked very confusing.
Shadow effects have removed the overlap of wrong lighting.
The tone has also been retuned.
Improved the gallery system.
As one of the more important functions of the game, the gallery system has completed the v1 version and will continue to improve and expand.
In terms of scene construction, character animation has been completed this month with two large BOSS characters and two BOSS station scene mechanisms, so I won't go into details here.
Generally speaking, there are a lot of updates this month, and the most important thing is that the DEMO that can be downloaded is finally finished in half a year. Meanwhile, if you have any feedback or suggestions, please contact me in the steam community or Weibo for feedback.
Have a nice day!
Producer
Carter Chang
Weibo: 黄金阿鲁卡多
