Hello everyone, the July development progress report is here.
The main focus of development this month is frames, bug fixes, and level continued development.
Performance
1. This month, I learned a lot of development knowledge, consulted a lot of literature notes, and improved the frame number slightly. In the previous Cao Cao Boss battle Demo, I remembered that the average frame number was about 90fps, and now it can reach about 110fps (I have a 1070 graphics card).

The emphasis is on the top right
2. While continuing to develop the follow-up this month, I actually encountered some bugs that could not be solved before, but fortunately, this afternoon, I finally solved the last vicious bug so far, and the game can finally continue the follow-up development!
Arts:
1. After finishing the design and installation of the boss in Chapter 1, do you still remember the "Big Tiger" DaoShou before? He can move now~

fierily DaoShou
2. The miscellaneous soldiers in the scene in Chapter 1 have also been designed and implemented. Since I am not an animator myself, it took me a lot of time to understand the motion law and bone structure of the enemies of dogs. Perhaps their animations are still not perfect at present, but I will continue to learn and modify them!

Prison guards and HuoDou
This month is mainly for these two aspects of work, the weather is very hot recently, and I feel dizzy, it is impossible to say not to delay the progress, but I will try to stay awake, and work hard to develop the game!
The producer
Carter Chang
Weibo:黄金阿鲁卡多
