Hello everyone, I'm Huangjin Alucard, the developer of The Righteousness: SanGuo.
I’m thrilled to share some great news: our game has been selected for the “Eastern Martial Artists Game Week” hosted by Spiral Up Games!
Many thanks to the mentors and industry veterans for your recognition. To celebrate, The Righteousness: SanGuo is now available on Steam with its first-ever limited-time 20% discount!
If you're into passionate combat, story-driven gameplay, and that nostalgic vibe reminiscent of old Famicom games, come give this heartfelt, indie martial arts action game a try!
🗡️ About the Game:
Now let’s talk about the actual game.
The Righteousness: SanGuo is a Metroidvania-style action game that blends traditional Chinese art with side-scrolling combat.
Think classic styles like “Nine-Colored Deer” or vintage Romance of the Three Kingdoms illustrations—that’s the look we’re going for. You’ll play as Yang Xiu, navigating a chaotic world where war and monsters coexist, carving a path of righteousness alongside legendary allies.
Key Features:
🎨 Art inspired by Chinese lianhuanhua (picture storybooks) and 90s schoolbook illustrations—deeply nostalgic.
🎭 Over a dozen historical and original characters, each with distinct personalities.
👹 60+ monsters inspired by the Classic of Mountains and Seas (Shan Hai Jing), each with bizarre forms and unique mechanics. We've carefully crafted detailed dismemberment animations—guaranteed to satisfy action game fans.

🤝 Dual-protagonist storyline full of emotional twists, loyalty, and fateful decisions.


🎮 Diverse Gameplay — Recapturing the Spirit of Retro Multi-Game Cartridges
Beyond the visuals and story, let’s talk gameplay.
I’m a huge fan of classic games where each level felt fresh and surprising.
Remember how Devil May Cry 1 had a flying shooter finale? Or how Chōjin Sentai Jetman on the Famicom ended with a giant robot brawl?
I wanted The Righteousness: SanGuo to give you that same feeling of “every stage feels different.” So I’ve integrated a variety of gameplay styles directly into the main campaign, including:
⚔️ Side-scrolling action stages, now updated with a 2.0 combat system for faster, smoother battles.
🐎 Horseback chases and aerial shooting segments to switch things up.


🗺️ Overworld map exploration, random martial arts encounters, and outdoor caves (still in development) waiting to be discovered.

💎 Treasure System – Collect and strengthen items to unlock new areas and deepen your Metroidvania-style progression.

🧍 Morality-based encounters – Help Liu Bei build a world of righteousness. Some enemies you meet aren't hostile—free them to receive rewards and add a light moral choice element.

👹 Epic boss fights – Challenges abound in various forms… including a mech battle against the Black Tortoise in image 2!


⚒️ Development Status & What’s Next
The Early Access version currently includes about 70% of the main story content and is stable and fully playable.
It’s true that the last update was over a month ago—but don’t worry, I haven’t abandoned the game!
I’m still actively working on it behind the scenes. I haven’t pushed new builds recently mainly because there hasn’t been much new feedback or visibility, but I promise: if issues are reported, I respond and fix them quickly!
Right now, Chapter 8 of 10 is in development, and I’ve been fixing various bugs along the way. These bugs shouldn't significantly impact your experience in the current version.
Here’s what’s planned for future updates:
✅ Full main storyline completion
👾 More enemy types and new map areas
📜 Additional side quests and exploration content
🕹️ Continued refinement of combat rhythm and gameplay feel
🏮 First-Ever 20% Discount — Join This Tale of Blood, Brotherhood, and Blades
After all that, the main thing I want to say is this:
This is a game my father and I spent five years building in our spare time.
Maybe The Righteousness: SanGuo didn’t catch your attention before—but I can honestly say that today’s version is much more fun and polished than what we had back in March.
⚔️ Amid the chaos of the Three Kingdoms, we await your blade!
And finally, here’s a photo of my father and me, working day and night across thousands of miles, pouring our hearts into this game. We’ll keep improving it, and we hope to deliver something that makes both you—and us—proud.


Thank you all for your support!
— Developer, Golden Alucard
