This dev diary was originally posted exclusively to patreon subscribers on 22nd December 2022.
Welcome back!
Sorry that I didn't get chance to post a dev diary last week, we made plenty of progress, but it was all boring stuff.
You'll be pleased to hear that the main rendering for Chapter 2 is ALMOST complete. Hopefully within the next 24 hours or so I should have all of the required renders for the chapter 2 beta launch.
Don't get too excited just yet however, there's still some stuff to do. We still need to actually play through the entire chapter and make sure it all works and make tweaks to image transitions etc. There's also some cosmetic work still to be done on the freeroam section to accommodate the coding changes.
Lastly, we need to implement the new points system. We have spent countless hours bouncing ideas back and forth with some working and some not so much. We need to finalise what the new points system is going to comprise of, how we will use it to calculate the content available. We are currently implementing a system that we can test and once we are happy it works we will spill the beans. If your interested in why we are rejigging the points system it's to allow the tracking to be much easier during the later stages of the game. With the old system it's really hard to say things like "the player needs 248 points to access this content" whilst bearing in mind the various branching paths the player may have passed to get where they are. That's easy early game but gets very complicated very fast.
We have set an internal target for a release candidate of the Chapter 2 beta for 9th January. This WONT be the day the game launches, but is the day we plan on having the game compiled and running ready for bugtesting. Bugtesting may take a week or so to complete. Please note that these dates are VERY ROUGH. We will confirm when everything is ready to go.
That's about all for now but check back soon for more info!
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