ON THE GOVBOT UPDATE
The GovBot update is the talk of the town right now but perhaps you have not read through the entire patch notes:
If you prefer to hear about it firsthand from one of the designers who worked on it, you can listen to the interview with Technical Designer Light Bates.
FIRESIDE CHAT
If you missed last weekend’s fireside chat, you can hear another take on the most recent update from Game Director Dave Georgeson.
Also, Dave spends time talking about the roadmap and our priorities.
PUBLIC LIVING ROADMAP
Last week we posted our public, living roadmap and told you about it. Some of you quickly realized you can click on individual cards for more information.
What others didn’t realize is that we are updating it frequently. We’ve updated it four times since posting it. It’s worth revisiting regularly.
We haven’t received a lot of feedback other than you like it. We were expecting more questions and more comments on priorities.

MMORPG EXPLAINS STARS REACH ROADMAP
MMORPG.com commented on our roadmap that we are “aiming for accountability and transparency about which features are planned and in that pipeline.”
The author explains that we are in “full-fledged development testing, with occasional updates and playtests shared from the team.”
CONTROLLED CHAOS ALSO EXPLAINS THE GOVBOT UPDATE
Did you know that the GovBot update lets you rule a planet in Stars Reach?
While one might ask our first official major of any city in Stars Reach, Dr. Drake Vellaut, it turns out that one could also ask Controlled Chaos about this subject!
PLAYTEST SCHEDULE

The playtest continues with GovBot Update from Thursday morning through Tuesday morning, December 2, USTZ (119 hour tests).
LOGO MERCH AVAILABLE
We currently have three sets of logo merchandise in stock:
The Transplanetary League set
The Stars Reach logo set
The Infinite Worlds set
You can visit the store here: 
HOW YOU CAN HELP
If there is one thing you can do to help us, you can wishlist us on Steam. This makes a difference for the algorithm and also helps on the day we eventually launch on Steam. Thank you for this support.
