Major Engine Revision
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This update contains a significant revision to the core rendering engine and now requires an OpenGL 4.5 compatible GPU and drivers.
Features and Revisions
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*Rendering engine converted to OpenGL 4.5 pipeline
*Large openworld terrain exploration disabled.
*Terrain scale converted to 1:1 ratio.
*Terrain "chunks" now cover 16x16 world units.(Previously 32x32)
*Object rendering converted to OpenGL 4.5.
*Day Cycle removed briefly for lighting research.
*Shaders revised and simplified during Opengl 4.5 conversion
*World map temporarily limited to a single terrain patch
*Lava pool elevation reduced to be less than 2 units height.
*Explorable game world temporarily limited to 500 x 500 units.
*Fog Disabled.
