This weeks update contains a variety of developments and Alpha Revisions such as restored day and night cycle, improved lighting and visuals, improved glass, revised rendering features, save file revisions, small shader revisions, new build pieces and core revisions and more.
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Save File Revision
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*Auto-save and load now stores structures and player inventory in a player save file.
The revised auto-save is the first step to establish an improved save system for players that wish to retain building progress during Early Access Development. Please remember save file formats are in development and saved progress may require resets or deletion in future updates.
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Rendering and Visuals
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*Day and Night Cycle revised and restored.
*Object Lighting restored using day & night cycle.
*Revised ambient light for improved night cycle gameplay.
*Revised glass wall mesh.
*Revised shaders and rendering.
*Improved glass texture and rendering method.
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Building Changes.
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*Added buildable base bunker wall. 4w x 4h x 1.
*Added buildable base bunker wall. 3w x 4h x 1.
*Added buildable short bunker wall. 8w x 2h x 1.
Collision currently disabled for new pieces.
*Revised Building Hotkeys.
*Removed most build pieces smaller than 4x4.
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Additional Changes.
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*Added basic temperature based on day cycle.
*Added experiment structure near spawn point.
*Lava elevation and abundance decreased.
*Mild terrain texture adjusted with slight seasonal tint.
*removed Vulture Hovercraft
*removed Emerald Hovercraft.
*removed timer from stat lists
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Known Issues
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View camera can become locked in an upward or downward position under unique circumstances.
Shadows and lightmaps are currently disabled.
Collision at certain angles can cause a bounce down.
New wall pieces have no collision / hitbox.