Todays announcement is a summary of recent updates and brief Dev Blog.
Although some features and fixes were long overdue, several core engine improvements and subtle feature refinments have created the foundation for making huge strides for continued development of an entertaining game experience with familiar science fiction staples and survival game staples.
Recent Updates and Revisions.
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*Significant internal engine revision for items and objects.
*Objects and Game Items now have significant category or Types.
*Three major object types are Resources, Structure, & Vehicle.
*Revised item table and Item Descriptions
*Internal engine revisions for improved harvesting and crafting.
*World Terrain shifted for improved scenario development.
*Player inventory capacity returned to 25 total slots.
*Revised shader fog effect for game objects.
*Revised shader and rendering Glass panels.
*Revised terrain fog for matching depths and visuals.
*Fog color changes with day and night cycle.
*Small shader revisions and clean up.
*Major Item Table revision.
*Added harvestable mushrooms near starting location.
*Respawn or starting location is now 200, 200.
*Camp Generator location changed to 400, 200.
*Added Prototype Hover Vehicles near Camp Generator
*Removed ability to build or spawn Hover vehicles.
*Removed ability to build or spawn Camp Generators.
*Battery Drains faster when walking on cold terrain.
*Player inventory capacity increased to 25 total slots.
*Reset resource boulders in primary playfield.
*Slight adjustments to a few build pieces.
*Hover vehicle third person camera now uses Position - Zoomview.
*Hover vehicle model rotated to match new camera system.
*Entering and exiting vehicles no longer flips view perspective.
*Hover vehicles remain oriented when exiting.
*Full Hydro meter adjusted to last roughly 66 minutes idle.
*Hydro meter depletes 1 point every 20 seconds idle or walking.
*Hydro meter depletes 1 point every 10 seconds while sprinting.
*Improved Engine timers and Core Game Loop with or without VSYNC.
*Revised frame timers for improved refresh rate compatability.
New Items or Materials.
*Added Heat Born Mushrooms. Harvestable Resource.
*Added Cold Born Mushrooms. Harvestable Resource.
*Added Hybrid Mushroom. Harvestable Resource.
*Added Soft Biomass. Obtained by simple processing.
*Added Durable Biomass. Obtained by simple processing.
*Added Oily Biomass. Obtained by simple processing.
*Added Sticky Biomass. Obtained by simple processing.
*Added Tough Biomass. Obtained by simple processing.
*Added Heat Resistant Fibers. Obtained by simple processing.
*Added Cold Resistant Fibers. Obtained by simple processing.
*Added Durable Hybrid Fibers. Obtained by simple processing.
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Notes on intended game mechanics.
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The last point of suit battery can endure randomly between 0 and 10 seconds depending on synchronization with a depletion tick.
*Final point of Suit Battery randomly lasts 0 to 10 seconds.
*Random endurance on Hydration is not implemented.
*Final points of Health will not endure randomly.