Hello BrVRers. Some serious bug fixes today!
Added a "Door skins option"
Ever wanted to remove the frame on the clip-o-matic doors? Now you can, using this option. You can replace the frames with gas, gas (yellow), or an electrical arc. This does require a respawn to take effect and doesn't work in the hub for optimization reasons. More frames will be added soon, so you can make the backrooms yours!
Added 3 new advertisements to the level 40 tv's
One for Buzti Enterprises, one for a map of the world, and one for Roller Rockin' Pizza. This leaves 14 advertisements + 4 game advertisements.
Added more lights to level 15
Some sections are still very dark, but now the sections that previously had lights have been expanded. This makes scouting out entities much easier, as the facelings that are there can sneak up on you quickly!
Added bolt animations to the M16
Self explanatory, the bolt goes back when you shoot.
Deleted a ton of test maps for filesize optimization
These maps, although inaccessible, were hogging up a bunch of filesize. They are now gone.
Put the April fools cursedness in the level 0 sandbox
We weren't ready to just shove the cursedness aside, so we put it in the level 0 sandbox. Suggested by Smiley on our discord.
Fixed some missing textures
Backpack textures, greenscreen textures, and level 94 collision were all missing. This is fixed now.
Fixed some floating signs in level 9
Newton's realtor company can fight through skin-stealers to get you a home, but they can't fight bugs on their own. One of the signs inside of Newton's building was floating, this is fixed.
Fixed recoil jank while running forward
Using the M11, Vector SMG, Thompson, or some other smgs, one would experience a blowback of the gun when sprinting that was outsized. This is now fixed, at the cost of some target collision not working as well.
The skin-stealer in level 4 has finished sleeping
Awww, the eeper! He is less eepy now, what a scrimblo. He also locked his fridge, no more free muffins.
Adjusted locomotion
This update refines the locomotion from last update. It's a bit slower and easier to handle, but harder to make sharp turns.
Optimized the frontrooms
It's still not there yet (janky physics), but it's getting close! It turns out many of the meshes used there had 10k+ tris, that was simply unacceptable! The offending meshes have been quashed, but at little cost to visual fidelity.
That's all for today! Thanks for playing brvr. Join our discord here: https://discord.gg/qm2mx2cdHh
