ATTENTION: If you haven't yet: go to BrVR's steam library page -> gear icon -> properties -> betas -> and opt into this update by selecting the beta branch. This is to reduce unwanted update downloads for people on the stable main branch.
A huge update today. But first, I would like to mention some breaking Backrooms news. The original Backrooms picture's location has been found and confirmed by several sources. In case you haven't heard, feel free to look it up. It was in a building where an RC car racetrack would then be set up. Perhaps an RC car racetrack easter egg in BrVR is due. Anyways, on to the update.
Revamped level negative 2
Level negative 2 has gotten a complete overhaul. We started from scratch and built up a huge new level that is over twice as large as the old one (in terms of commonly travelled areas) and is much more detailed. Low-quality models have been swapped out with high-quality ones, and every dirt stain has been placed to make the level feel just a bit less clean and more eerie. You certainly still aren't alone to explore these catacombs by yourself; there are Facelings and many hounds attempting to hunt you down. The blue hallways that originally served as a link from the flooded areas to the large dark room now serve as a link between different parts of the level. These hallways have seven different connections to other areas now.

Revamped level FUN
Level FUN is still a work-in-progress when it comes to furnishing. It will be improved in the coming updates. For now, there are many more play structures than before, even featuring a multi-level playplace that is fully explorable (picture below). There will be an even larger one in the future, that's for sure. The new version is a static level, compared to the procedurally generated one that was there. However, there is still a door to get to the procedurally generated section.

Revamped the Terror Hotel Casino
The casino is now crowded with slots machines everywhere you look. It is now a maze of blinding lights and mystifying sounds to get from one game to the next, compounded by the multiple ambient voices emanating from the games. The casino now feels much more "real", as it is now densely packed with games. Instead of using kiosks to buy chips, The Beast of Level 5 will hand them to you. There are two new games, video poker and the backrooms lottery, which both have their own section on this changelog.

Added video poker
An exciting game, video poker is very similar to a "9/6 Jacks or Better" machine from the frontrooms. You put a token in and hit draw to be dealt a hand. Then, you choose the cards you would like to hold and press draw again. The cards you have not held will be re-rolled, and that will be your final hand. You will be dealt chips based on what that hand is. The only difference between in-game video poker and frontrooms video poker is that the pay tables are slightly different. You get paid a bit more in-game for worse hands than you would in real life.
Added backrooms lottery
A fun vending machine now sits in the corner of the Terror Hotel Casino. You can purchase a ticket for one chip, and then scratch it off. Your odds are 225:1 at winning, but if you do win, you will receive $15000.
Added a way to spawn steel beams for trap building
Building traps for entities has never been easier! All you have to do is press the button on the new UI and the metal will spawn for building. The metal is taken out of the same inventory used for crafting.
Added a new delete gun persistence setting
In V. 3.39, we removed the ability to take the delete gun between levels. This change is now toggleable via a setting.
Slightly decreased general payout
As most people who were grinding (on our discord at least) have now made their money, it seems as though it is the best time to adjust payouts for certain jobs. Most everything, including the level 20 crate minigame, the level 24 plastic factory minigame, the bartending and room service minigames on level 13, the casino in level 5, and the bounties on level 1 have all been adjusted. Some things that haven't been adjusted are the MEG missions, entity trading cards, and arcade games. All of these ways to make money have been normalized so that one is not exactly better than the others. Some more tweaking is most likely necessary though.
Added a new stats screen to the frontrooms
There is now a small monitor in the frontrooms that shows four stats about the player. There will be more coming soon.
Now for some rapid-fire changes:
Added a better trap model
Added many new music tracks
Made skin-stealer animations smoother
Added a small pool to level 33
Changed much of the lighting on level 33 to be higher-quality
Join our discord https://discord.gg/Px6jpjFEt6
Wishlist our other game Bread or Dead VR and try the playtest
https://store.steampowered.com/app/2380600/Bread_or_Dead/
